Picking up the Pills works, but until you pick up your first one, and randomly afterwards, the blue I used to color the Pills shows as a cubed ‘cloud’ under Lerpz’s feet (but only when he is on the ground). I doubt it is the script I am using, I think it might be the way I implimented it.
Also, there are some half (and half complete) instances of enemy characters (my first attempt at 3d modeling, using blender) with the Walker script I found here as well. I have been wanting to modify the paths that each object takes, but the variables are alien to me. I have not encountered variables like that (although the majority of my programming has been limited to command line apps in python) so please overlook those. I put them aside for the time to learn more about using triggers.
So if anyone has any idea on where I went wrong, I would appreciate some input (regarding the Pill pickup mostly) on anything you might want to share. I have tried searching online, but I feel that the issue is with my understanding of how to implement the script, so even though I have found a great many resources, I think I am thoroughly missing the concept.
Thank you for any pointers you may be able to give me.
link to project folder: http://www.4shared.com/file/cLQ7ANIT/2DGameplayTutorialProject.html