Can you help me drawing a Line renderer with touch.

Hi all,
I simply need a system pictured below. A drawing pad at the low 1/3 of the phone. User draws something on it by touching and dragging.
Everything on internet based on ortographic camera but I need something works with perspective camera.
How can I do it with perspective cam?

Get the finger ray off the camera in the same exact way as with ortho, but instead, cast it against a Plane object. NOT a visible Plane primitive but the Plane struct, which is a mathematical invisible plane.

From that you get a float distance back and use that to ask “What is the world position of this ray at distance X?” and there is your world position.

https://docs.unity3d.com/ScriptReference/Plane.Raycast.html

ALWAYS use the named arguments in Plane since they are easy to inadvertently swap around and then you’ll be mysteriously puzzled as to why it no longer works. :slight_smile:

thanks but my knowledge was not enough to understand the answer.

I tried this approach but couldn’t converted to touch point version

I’m not sure what to tell you. There isn’t any more or less to the answer I gave above.

The answer I gave is both the required minimum AND nothing more than the minimum and will work all day long.

up