I’m making a 2d pacman game and I have been following a tutorial as I am new to c#. I am trying to animate the pacman by making it move however I keep getting the same error and therefore my game will not work.
The error I have been receiving is:
Animator is not playing a Playable
UnityEngine.Animator:SetFloat(String, Single)
PacmanMove:FixedUpdate() (at Assets/Scripts/PacmanMove.cs:36)
and the code I have used is:
using UnityEngine;
using System.Collections;
public class PacmanMove : MonoBehaviour
{
public float speed = 0.4f;
Vector2 dest = Vector2.zero;
void Start()
{
dest = transform.position;
}
void FixedUpdate()
{
// Move closer to Destination
Vector2 p = Vector2.MoveTowards(transform.position, dest, speed);
GetComponent<Rigidbody2D>().MovePosition(p);
// Check for Input if not moving
if ((Vector2)transform.position == dest)
{
if (Input.GetKey(KeyCode.UpArrow) && valid(Vector2.up))
dest = (Vector2)transform.position + Vector2.up;
if (Input.GetKey(KeyCode.RightArrow) && valid(Vector2.right))
dest = (Vector2)transform.position + Vector2.right;
if (Input.GetKey(KeyCode.DownArrow) && valid(-Vector2.up))
dest = (Vector2)transform.position - Vector2.up;
if (Input.GetKey(KeyCode.LeftArrow) && valid(-Vector2.right))
dest = (Vector2)transform.position - Vector2.right;
}
// Animation Parameters
Vector2 dir = dest - (Vector2)transform.position;
GetComponent<Animator>().SetFloat("DirX", dir.x);
GetComponent<Animator>().SetFloat("DirY", dir.y);
}
bool valid(Vector2 dir)
{
// Cast Line from 'next to Pac-Man' to 'Pac-Man'
Vector2 pos = transform.position;
RaycastHit2D hit = Physics2D.Linecast(pos + dir, pos);
return (hit.collider == GetComponent<Collider2D>());
}
}
PLEASE HELP.