When working inside Unity, if you want to set the BundleID for iOS or Android, you basically do this:
- File → Build Settings… → Player Settings…
- In the Inspector, switch to the “Settings for iOS” tab.
- Within the “Other Settings” section: Bundle Identifier relates to the iTunes SKU (eg. com.companyname.mygame)
When you change the BundleID in that page, it also changes it on the ‘Settings for Android’ page as well.
Is there a method, either within the Unity client or via build scripts, to specify different Bundle IDs for different platforms? I’d prefer to only fire off a single build rather than build, manually edit the config, and then rebuild for the next target platform.