I am making a game that uses a voxel style, and I want to use a blocky/voxel style for my game. But I don’t know how to even start with it. I am new to this and never tackled this before, even tips on how to start would be wonderful.
Thanks in advance.
You are going with a 3D game, I have never seen a water style like that. Two things i can tell you are: First, it will be very resource intensive if you want to do a thing where you slightly raise the voxels around the point of entry so I would recommend a compute shader for that. Second: If you want just an animated, good-looking water in voxel style, a good place to look at are the water graphics in Celeste. It’s a 2D platformer, and it has some water stuff, like waterfalls and such, but it does respond to the player.