Can you not render a certain object after a certain distance?


The title says it all. I’m sort of looking for camera clipping planes, but to only clip specified objects. this is not terrain objects as that can be set in terrain settings, but for a game object I’m not sure, if it possible how would I go about doing it?


Fastest and easiest is to use Camera.layerCullDistances.

Make a script that occasionally (once a second or something) checks the distance to the active camera and disables rendering if it is too far away. Everything you need to do this is readily available.