Ideally I’d like to be able to create a ‘wall’ then subtract another block overlapping part of it to create a door way. I’d then delete the block used to create the doorway.
It’s fairly simple stuff, so if I can avoid having to make a model of it, it’d make my life easier
It’s not that modelling it is hard, it’s just I’m after a specific look. If I can do it in Unity, then I can check how it looks in the Game window as I’m making changes.
I’ll take a look at the thread you’ve linked. Thanks
Do you mean you want to do this during gameplay (to make a hole in a wall shaped like the player, say)? There’s no built-in way to handle this, but you could use the Mesh API to implement this kind of thing yourself.