I am a beginner at coding and I’ve recently gotten myself some books to get started on coding and all has been going well until I can into contact with contact points and Quaternions(variable) and Quaternion.fromToRotate. I literally have no idea how this works, sources tell me that it rotates from fromDirection to toDirection but non of that makes sense to me.
Could you please explain in details as to what is for and please use an example
Also can you please enlighten me on how Physics.OverlapSphere work