I wonder, is it possible to publish an asset for FREE and later decide to set a price for it?
Is this done within the same package (ie it keeps the same URL, number of views, reviews, etc.)?
I did not find info on this, and I can imagine this not being supported based on the idea that giving it away for FREE would unnaturally boost the asset’s stats, search ranking and so on.
Reason I’m asking is: I found out I cannot legally sell assets for several more months, but I do not like the idea of withholding my developments, so I’m thinking to make them free initially and later (with more polish, user feedback, and all the required tax information supplied to Unity) set a reasonable price point.
I’m not an asset publisher, but I’ve seen this done before. The people who grab it when it’s free will still own it after you raise the price, obviously.
Exactly. But when you release a demo version and later release a separate (so new asset instead of an update) version, people have to pay for it. It’s just what you want. Do you want testers to have the asset for free for life? Or do you want them to test it for free and later on pay for the final version?
From a customer’s point of view I have many instances of downloading a free version and then purchasing the pay for version.
In fact, for me, I would have had doubts about purchase until trying the free version.
One feels MUCH more confident about an asset/ dev when a free/evaluation version is allowed.
Oh yes, thanks, DevDunk for your free one and for the paid version!!