Hi all –
We’re trying to drop a photogrammetry model into AR, but the 8k textures are clipping and displaying as a single color when the camera gets too close to them –
Is it possible to use 8k textures in AR?
Googling doesn’t lead to much and I couldn’t seem to find an answer in the documentation - I understand that OpenGL had a limit of 4k but it seemed like if we were using Metal we could get to 8k – but that doesn’t seem to be the case.
Any input you all have would be great!
Thank you