Can you run games that require plugins inside a standalone player?

I just got Unity Pro so that I can use the plugins capability for my game. I am currently using a Razer Hydra for the controls. When I run the game in Unity, the controller responds perfectly. However, when building the game and creating an executable for PC, the hydra controller is not responding. Does anyone know why this is, or how to fix it?

I believe that the sixense.dll(file used to run the Hydra in Unity) is not being used, and I have no idea why it works in Unity itself but not when I try to execute the build from my desktop.

Chances are high that the standalone is failing to find the DLL. Maybe drop the DLL into the Assets/Plugins folder and see what happens.

Hey there. I have got the same problem here - did someone find a solution?