can you sculpt volumetric clouds that sit in a specific location of the scene?

like a duck shaped cartoony cloud

I don’t know if that is something you are after (it is loosely related to clouds) but have you seen that: https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/1431-volumetric-material-with-shader-graph?

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You can create your own custom cloud texture to control the shape of the cloud.

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That would work but unfortunately it is only available in 2022 which has a production-breaking bug.

I just tried and from what I see, that won’t work. It tiles with no cropping control, 3D positioning could be coaxed out of it but no rotation, the texture seems to give a profile to a lathe.

Hey, if you look at this post, you should be able to get started:

Volumetric Clouds page-11#post-7666078

Your LUT will need to contain every possible vertical slice of the “duck” you want to paint.

I can warn you that you might struggle to do this. The volumetric cloud system is really designed to produce stratus, cumulus and cirrus clouds (and any subtypes), it hasn’t been designed to produce complex arbitrary shapes.

like a flattened 3D texture?