Can you share some idea on UI management system for game flows with UI

I usually make games that have a lot of UI menus with lots of popups and back and forth navigations between different screens. While we can write our system to manage all of these flows, is there something easier that Unity has in place? For example, something like Doozy UI Manager. I tried to find something about such systems for UIToolkit, but I was not able to find much on this. If such a system does exist already in Unity, can someone share some documentation or insight on this?

Hi,

It’s not something that Unity supports out of the box. It’s something some of us would like to see supported natively in Unity, but no concrete plans around it.