I don’t know much about lightmaps in Unity3D.
Say you have, oh, a wall and the wall has a lightmap. (Perhaps it shows the shadow of something which projects from the wall.)
In fact, can you simply swap that lightmap for another lightmap?
Or for example, can you just “move” (offset) the lightmap? (Perhaps “moving the shadow” by doing so, for example.)
If yes, how do you do these things??
I don’t see much discussion or instruction about light maps in the doco or elsewhere. Any ideas? Cheers.
Considering how delicately the lightmaps are aligned with the uv coordinates of their host meshes, I can't see this being particularly doable.
– syclamoth