Can you switch from a Cardboard setup to a classic camera setup at runtime?

Hello everyone!

We are making a simple VR game using the Cardboard examples and everything is working just fine.What we wanted to do is have a main menu that lets users that don’t have Google’s Cardboard or don’t want to play in the “immersive mode” change the stereo render for a classic camera that will only render one view on the device’s screen?

Can you have both setups work in the same project and switch between them? Thank you for your time.

Norberto

Ok, forget about it… I found my answer over here: Button to disable Google Cardboard VR mode through all scenes - Unity Engine - Unity Discussions