I have never owned any VR gear and was looking for a solution to get real-time camera movement data into a Standalone game at runtime.
I am curious if I purchase one controller, would be able to get proper calibration for Unity to receive its data to realistically represent a camera? Or do I need the headset and other controller to operate to operate it effectively?
I’d likely buy an Oculus, since I won’t be able to use base stations in my mobile setup
If I’m understanding you correctly, then yes, Unity can export to Oculus.
You will ideally want to test anything as a user would be experiencing.
It is possible to create VR scenes in unity before having a physical VR headset. You would build a scene as usual (though heavily optimized of course). You would basically just put a VR controller/camera in your scene when you are ready to build / test / publish. You can test your scene with a non VR controller to test anything that is not directly tied to your VR controller (I’m talking within unity, not the physical controller/headset).
A fair warning…optimizing for VR is much more difficult that a desktop game or simulation. If you have any more questions, I build highly optimized 3D models that work great with VR…a pretty rare thing for non toon graphics.