Can you use a variable in the text editor of the unity inspector?

I have no idea how to google for it, so I try my luck here:

I have an array of strings and in the unity inspector I wite down lines of text for the different items of the array. Can I refer to another string inside of the inspector like:

Item 3: This is an example with my name, which is {playername} , to show what I mean

In c# it would be somthing like

new string textline;

new string playername = “Marcel”;

textline[2] = “This is an example with my name, which is " + playername + " to show what I mean”;

Sure it is possible.

Two solutions, either you use the String.Format, and you put {0} everywhere you need to insert the name : "This is an example with my name, which is {0}"

private void Start()
{
    for( int i = 0 ; i < textline.Length ; ++i )
        textline _= string.Format( textline*, playername ) ;*_ 

}
----
Or you use a special string to replace using String.Replace : "This is an example with my name, which is {playerName}"
private void Start()
{
for( int i = 0 ; i < textline.Length ; ++i )
textline = textline*.Replace(“{playerName}”, playername ) ;*
}