Can you use renderer.enabled on array members ?

Hello I am a beginner so I’m not sure if this is possible.

I am instantiating a column of cubes and I am trying to show / hide each member based on a value.

Each member of the array is the same prefab.

In this code all 5 blocks are showing, even though I only have renderer.enabled true on the second member.

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class PlantStats : MonoBehaviour
{
public GameObject moisHealth;
public GameObject tempHealth;
public GameObject lightHealth;

private float xDirection      = -0.24f,
              moisYDirection  =  0.24f, 
              tempYDirection  =  0.24f,
              lightYDirection =  0.24f,
              zDirection      = -0.07f,
              moisGrowAmount  =  0.09f,
              tempGrowAmount  =  0.09f;

private int moisHealthChecker = 0,
            moisArrayValue    = 0,
			tempArrayValue    = 0,
			lightArrayValue	  = 0,
			plantHealth		  = 0,

// sensor values
moisSensorValue = 0;

void Start () 
{	
	PopulateMoisture();
	PopulateTemp();
	PopulateLight();	
}

void Update () 
{
	if (Input.GetKey(KeyCode.Alpha1)) 
	{
       moisHealth[0].renderer.enabled = true;
    }
	
}

void PopulateMoisture()
{

	for (int i = 0; i<=4; i++)
	{
		Vector3 cubeMoisPosition = new Vector3(transform.position.x + xDirection, transform.position.y + moisYDirection, transform.position.z + zDirection);
    	GameObject newMoisture = Instantiate(moisHealth[moisArrayValue], cubeMoisPosition, transform.rotation) as GameObject;
    	moisYDirection = moisYDirection + moisGrowAmount;
    	moisArrayValue++;
	}	
	
	moisHealth[0].renderer.enabled = false;
	moisHealth[1].renderer.enabled = true;
			
}

You have coded it. Have you tried it? If the question is, can I do this kind of thing:

moisHealth[0].renderer.enabled = false;

yeah, sure.

yup if your array members have a renderer component you can access it

OK thanks a lot guys. Now that I know I can…

I’ll have to see why it’s not working in my above code.

I am currently saying

moisHealth[0].renderer.enabled = false;
moisHealth[1].renderer.enabled = true;

but moiseHealth[0] IS rendering.