I just want to make sure that there won’t be any problems when using this on desktop machines when steamworks is active?
It seems extremely mobile focused. Are there any considerations worth noting here?
Are there better options if you’re looking to collect data from a steam game? I’m not doing IAP so a lot of the options/reports just don’t really seem to apply to my game.
I am mostly interested in using this to get a better idea of what they’re doing in game to help balance content and to see if certain events are leading to players quitting a given session.
Also, is it possible to download the entire dataset in bulk, that way I’d be able to really crunch serious numbers?
Any plans for some rough realtime data, even if its just like a ‘active players’ list?
Also, are there any plans for displaying hardware specs? It’d be very useful to see this information and it’s clearly captured.
EDIT -
So after waiting almost 20 hours, my first batch of data finally arrived (from me testing). Some stuff seems a little weird.
I have 3 custom events, the list of events in the ‘integration’ tab confirm that these 3 custom events should be firing and were received.
Under the metrics section though, I only have the option to select one of the 3 custom events the other two aren’t even listed. When selecting the one available custom event, It says there is no data.
Currently I probably only fired these events like 3-4 times while testing some stuff. Is there some kind of minimum number until they’re properly displayed?
… EDIT … so now the correct list of custom events is showing up. It seems none have data. I imagine that this might be updated shortly. Having these things come in staggered and piecemeal is a little confusing for a new user.