Cancel callback on Value Action Type doesn't get called

I’m using a value action type with a composite binding to move a player object. The started and performed callbacks work just fine but cancelled doesn’t get called during gameplay. Only when I click outside the game window in the editor does it get called.

According to the manual:

Also to note:

Simplified code:

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class Example : MonoBehaviour
{
    private PlayerInputActions playerInput;
    private InputAction keyMove;
  
    void Awake()
    {
        playerInput = new PlayerInputActions();
    }

    void OnEnable()
    {
        keyMove = playerInput.CamControl.Move;
        keyMove.Enable();
        keyMove.canceled += KeyMove;
        keyMove.performed += KeyMove;
    }

    void OnDisable()
    {
        keyMove.Disable();
    }

    private void KeyMove(InputAction.CallbackContext context)
    {
        if (context.canceled)
        {
            print("Moving cancelled");
        }
      
        else if (context.performed)
        {
            print("Moving");
        }
      
    }
}

So either I’m not understanding actuated correctly or my code contains errors or this is a bug?
Unity 2022.3.24f1 & Input System 1.7.0