Hey hey! So I took the click to move script off the Wiki and made it so while the mouse is held down it will continue to follow the mouse, however what I want to do is make it immediately stop moving after the mouse button is released. I tried using a while but Unity crashes from it. What would be the proper way to go about this?
// Click To Move script
// Moves the object towards the mouse position on left mouse click
var smooth:int; // Determines how quickly object moves towards position
var HeldDown : boolean = false;
private var targetPosition:Vector3;
function Update () {
if(Input.GetKey(KeyCode.Mouse0)){
var playerPlane = new Plane(Vector3.up, transform.position);
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hitdist = 0.0;
if (playerPlane.Raycast (ray, hitdist)) {
var targetPoint = ray.GetPoint(hitdist);
targetPosition = ray.GetPoint(hitdist);
var targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
transform.rotation = targetRotation;
}
}
transform.position = Vector3.Lerp (transform.position, targetPosition, Time.deltaTime * smooth);
}