Cancelled light baking caused scene view to turn grey and game view black

Hey there I got a problem thats bricked my HDRP project.

I cancelled my light bake part way through to change something and now my game view is stuck being grey and the camera feed has gone black.

I’ve tried deleting the lighting, date restarting my Unity, creating a new scene nothing has worked.

I’m getting the following error constantly:

Unable to add Renderer to the Scene after Culling.
Possible cause: A Camera callback, such as OnPreRender, called Graphics.DrawMesh.
Solution: If this is the cause, move the callback to earlier in the frame, to in OnPreCull, for example.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

If you haven’t already, what I usually do in situations like this is to close Unity, and delete the Library/ folder in your project, then restart Unity. That essentially puts the project into a fresh state. If you do this, you should backup the Library folder before you delete it.

Either way, feel free to submit a bug report with your project attached if you can’t figure anything out.

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