Hello,
When I choose “My assets” from the packages dropdown, the packages list is not refreshed and there is an error in the console:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PackageManager.UI.PackageList.OnListUpdate (UnityEditor.PackageManager.UI.IPage page, System.Collections.Generic.IEnumerable`1[T] addedOrUpdated, System.Collections.Generic.IEnumerable`1[T] removed, System.Boolean reorder) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.PageManager+PageManagerInternal.TriggerOnPageUpdate (UnityEditor.PackageManager.UI.IPage page, System.Collections.Generic.IEnumerable`1[T] addedOrUpdated, System.Collections.Generic.IEnumerable`1[T] removed, System.Boolean reorder) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.BasePage.TriggerOnListUpdate (System.Collections.Generic.IEnumerable`1[T] addOrUpdateList, System.Collections.Generic.IEnumerable`1[T] removeList, System.Boolean reorder) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.PaginatedPage.OnPackagesChanged (System.Collections.Generic.IEnumerable`1[T] added, System.Collections.Generic.IEnumerable`1[T] removed, System.Collections.Generic.IEnumerable`1[T] preUpdate, System.Collections.Generic.IEnumerable`1[T] postUpdate) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.PageManager+PageManagerInternal.OnPackagesChanged (System.Collections.Generic.IEnumerable`1[T] added, System.Collections.Generic.IEnumerable`1[T] removed, System.Collections.Generic.IEnumerable`1[T] preUpdate, System.Collections.Generic.IEnumerable`1[T] postUpdate) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.PackageDatabase+PackageDatabaseInternal.OnPackagesChanged (System.Collections.Generic.IEnumerable`1[T] packages) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.AssetStoreClient+AssetStoreClientInternal.OnLocalInfosChanged (System.Collections.Generic.IEnumerable`1[T] addedOrUpdated, System.Collections.Generic.IEnumerable`1[T] removed) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.AssetStoreCache+AssetStoreCacheInternal.SetLocalInfos (System.Collections.Generic.IEnumerable`1[T] localInfos) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.AssetStoreClient+AssetStoreClientInternal.RefreshLocalInfos () (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.AssetStoreClient+AssetStoreClientInternal.FetchInternal (System.Int64 productId, UnityEditor.PackageManager.UI.AssetStorePurchaseInfo purchaseInfo) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.AssetStoreClient+AssetStoreClientInternal.Fetch (System.Int64 productId) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.PageManager+PageManagerInternal.Fetch (System.String uniqueId) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.PackageManagerWindow.SelectPackageAndFilter () (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.PackageManagerWindow.SelectPackageAndFilter (System.String packageIdOrDisplayName, System.Nullable`1[T] filterTab, System.Boolean refresh, System.String searchText) (at <b17f35b08b864a3ca09a7032b437596e>:0)
UnityEditor.PackageManager.UI.PackageManagerWindow.OpenURL (System.String url) (at <b17f35b08b864a3ca09a7032b437596e>:0)
I’m using Unity 2020.1.0f1. It was working well last week and I was able to filter and download packages from “My assets”.