Cannot access Sqlite database in final build of the game

When playing my game from the editor, I have no issues with accessing the database, however when I build the game and run it, I cannot access the database. My database is inside the path Assets/Plugins. I should have all the required DLLs in that folder as well. I have checked the output_log.txt file for my game and got the following messages:

SqliteException: Unable to open the database file
  at Mono.Data.Sqlite.SQLite3.Open (System.String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool) [0x00000] in <filename unknown>:0 
  at Mono.Data.Sqlite.SqliteConnection.Open () [0x00000] in <filename unknown>:0 

This has led me to believe that my database files are in the wrong directory, or I am accessing them incorrectly. Here is the code for how I access the database:

		var RoomDB = new SqliteConnection("Data Source=Assets\\Plugins\\Rooms Table.db;Version=3;");
		RoomDB.Open(); 

If the issue is with the path of the database, where should I move them to inside the final build folder?

You shouldn’t store you database to assets folder since it only usable with Unity Editor. If you want to write files to somewhere, use Application.persistentDataPath

put your .db file in “StreamingAssets” folder, and access it usingpath = Application.persistentDataPath + "/StreamingAssets/yourdbfile.db"