Hi there! I want to add a Mesh to Mesh Collider of an object. I’m trying the code below:
GameObject headd = Resources.Load("Art/Prefabs/head") as GameObject; headd.name = "heaed"; GameObject head = Instantiate(headd); head.transform.rotation = Quaternion.Euler(0.0f, 180.0f, 0.0f); Destroy(head.GetComponent<SphereCollider>()); head.AddComponent<MeshRenderer>(); head.AddComponent<MeshCollider>(); head.GetComponent<MeshRenderer>().material = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat"); head.GetComponent<MeshCollider>().sharedMesh = Resources.Load<GameObject>("Art/Prefabs/head").GetComponent<Mesh>(); head.name = "Model"; head.transform.SetParent(headGO.transform);
When I run the scene, the Mesh Collider’s mesh is still shown as “None” like this.
That part of code:
returns null. I could not understand why it behaves like this. I have to get Mesh from the .obj file which located in that location.
Also, this is the folder hierarchy of the project which I want to load object and objects mesh from…