hi guys, i am new to the forum and to unity too, i am trying to add a real time point light but i get an error maybe its related to G.I. how can i solve this problem any ideas?
ok i had to increase its range and the the light works but i think the trouble is with the bounce intensity, why cannot i change it?
Unity does not yet support realtime G.I. for point lights. This just means no G.I. will be used for that light.
Shadows should still work fine though.
thanks for the reply KingMatthew actually when i go closer to the models then only i am able to see more shadows, like view distance in gta games in which when you keep going ahead more things become visible but in this case its the shadows any way i can solve it?
Well the reason for such a short shadow distance is your scene objects are scaled to be very large.(You might want it this way.)
Just go to the quality settings(edit>Project settings>quality) and change the shadow distance to be a higher number.
Thanks Matthew you solved my problem.
and i have one more how can i stop the FPS controller to cast shadows, because it casts a large spherical shadow and in the shadow the bump mapping almost disappears
If you go to the object or child object that casts the shadow, the mesh render-er has an option for casting shadows.
I’m not really sure what’s happening with your camera there but for the shadow issue you could try checking the Shadow Distance settings in Edit - Project Settings and see if increasing it helps. If it’s set too low it will cut out a certain distance from your camera, thus creating a weird ‘growing shadows’ effect when you move your camera around.
I think because i added anti aliasing script it added the camera component to the model, but how can i still keep anti aliasing and remove that camera
or is it the main camera i need to apply the anti aliasing effects to
Apply the script to the camera that the player uses. That goes with all of the special effects scripts
Thanks it worked, but i cannot see any shadow i have tried adding a point light and a directional light, i have turned shadows on in it, and also in the mesh renderer of the model and also enabled it in the quality settings but still no shadows…
like you can see in the above images there is the camera’s shadow no other shadow there