Cannot bake APV. Getting an error `ArgumentException: Kernel 'MainRayGenShader' not found.`

Description:
When I try to bake APV I get this error each time. Reimport all or restarting Editor/PC doesn’t help.

Error:

ArgumentException: Kernel 'MainRayGenShader' not found.
UnityEngine.ComputeShader.FindKernel (System.String name) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.UnifiedRayTracing.ComputeRayTracingShader..ctor (UnityEngine.ComputeShader shader, System.String dispatchFuncName, UnityEngine.GraphicsBuffer dispatchBuffer) (at ./Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/ComputeRayTracingShader.cs:22)
UnityEngine.Rendering.UnifiedRayTracing.ComputeRayTracingBackend.CreateRayTracingShader (UnityEngine.Object shader, System.String kernelName, UnityEngine.GraphicsBuffer dispatchBuffer) (at ./Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/ComputeRayTracingBackend.cs:13)
UnityEngine.Rendering.UnifiedRayTracing.RayTracingContext.CreateRayTracingShader (UnityEngine.Object shader) (at ./Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/RayTracingContext.cs:51)
UnityEngine.Rendering.AdaptiveProbeVolumes+APVRTContext.get_shaderVO () (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.LightTransport.cs:662)
UnityEngine.Rendering.AdaptiveProbeVolumes+DefaultVirtualOffset.Initialize (UnityEngine.Rendering.ProbeVolumeBakingSet bakingSet, Unity.Collections.NativeArray`1[T] probePositions) (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.VirtualOffset.cs:116)
UnityEngine.Rendering.AdaptiveProbeVolumes+BakeData.Init (UnityEngine.Rendering.ProbeVolumeBakingSet bakingSet, Unity.Collections.NativeList`1[T] probePositions, System.Collections.Generic.List`1[T] requests) (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.cs:472)
UnityEngine.Rendering.AdaptiveProbeVolumes.PrepareBaking () (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.cs:934)
UnityEngine.Rendering.AdaptiveProbeVolumes.OnBakeStarted () (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.cs:893)
UnityEditor.Lightmapping.Internal_CallBakeStartedFunctions () (at <20f98a04ac634cc8bf5f95425bb19bb9>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Solved the problem via switching to the main target GAPI: DirectX12.