Thank you very much for taking time to read it
Sorry it was the wrong report. Here is the very last one :
Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0b4\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\Clément\Documents\Unity Projects\HeroQuestDice\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\Clément\Documents\Unity Projects\HeroQuestDice\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Clément/Documents/Unity Projects/HeroQuestDice/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Users/Clément/Documents/Unity Projects/HeroQuestDice/Temp/StagingArea/Il2Cpp/il2cppOutput”
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Users\Cl�ment\Documents\Unity Projects\HeroQuestDice\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\Cl�ment\Documents\Unity Projects\HeroQuestDice\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
il2cpp.exe didn’t catch exception: System.AggregateException: Une ou plusieurs erreurs se sont produites. —> System.ComponentModel.Win32Exception: L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o) --- Fin de la trace de la pile d'exception interne --- � Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func
2 action)
� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) � il2cpp.Program.DoRun(String[ ] args, List
1 foundAssemblies)
� il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
� il2cpp.Program.Main(String[ ] args)
—> (Exception interne #0) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—
—> (Exception interne #1) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—
—> (Exception interne #2) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—
—> (Exception interne #3) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—
—> (Exception interne #4) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—
—> (Exception interne #5) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—
—> (Exception interne #6) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—
—> (Exception interne #7) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—
stderr:
Exception non g�r�e�: System.AggregateException: Une ou plusieurs erreurs se sont produites. —> System.ComponentModel.Win32Exception: L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o) --- Fin de la trace de la pile d'exception interne --- � Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func
2 action)
� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) � il2cpp.Program.DoRun(String[ ] args, List
1 foundAssemblies)
� il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
� il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List
1, Action1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
I have also tried with Unity 2020.1.0a3 and it doesn’t work either