Cannot build app on Unity 2019.3.0b4 : IL2CPP error

Good afternoon, I’ve recently moved my old project to Unity 2019.3.0b4. I had to re-install AndroidSDK AndroidNDK, which I did using Unity Hub (NDK is now version 19.0.5232133 as required in Unity properties.

When I try to build my project I have this error message :

Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0b4\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\Clément\Documents\Unity Projects\HeroQuestDice\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\Clément\Documents\Unity Projects\HeroQuestDice\Assets…\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Clément/Documents/Unity Projects/HeroQuestDice/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Users/Clément/Documents/Unity Projects/HeroQuestDice/Temp/StagingArea/Il2Cpp/il2cppOutput”

I’ve search this forum for solutions, and I found that downloading NDK v 16. might solve this ? is it still valuable ? I’ve seen that version 20. is online (but download fails systematically). Would this version solve this issue ? Thank you very much

N.B.: My project is on GooglePlayStore ( - https://play.google.com/store/apps/details?id=com.ClemGrt.HeroquestDices ) but Google requires applications to go 64bits soon or be removed…

PS: I tried to install NDK 20 but Unity doesn’t want to hear about it…

Look for the full error message. The “error message” that you have pasted above only says that running that command failed. You have not included the reason why it has failed. The NDK version 19.0.5232133 is correct one and should work, so the problem that you are getting is not related to the NDK version.

1 Like

Thank you so much for answering, here is the full error message :

Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0b4\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\Clément\Documents\Unity Projects\HeroQuestDice\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\Clément\Documents\Unity Projects\HeroQuestDice\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Clément/Documents/Unity Projects/HeroQuestDice/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Users/Clément/Documents/Unity Projects/HeroQuestDice/Temp/StagingArea/Il2Cpp/il2cppOutput”
stdout:
IL2CPP error for type ‘System.String’ in assembly ‘C:\Users\Cl�ment\Documents\Unity Projects\HeroQuestDice\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll’
Additional information: Espace insuffisant sur le disque.
il2cpp.exe didn’t catch exception: System.IO.IOException: Espace insuffisant sur le disque.
System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
� System.IO.FileStream.WriteCore(Byte[ ] buffer, Int32 offset, Int32 count)
� System.IO.Stream.InternalCopyTo(Stream destination, Int32 bufferSize)
� Unity.IL2CPP.SourceCodeWriter.Dispose()
� Unity.IL2CPP.Attributes.AttributesWriter.Write(NPath outputDirectory, ICollection1 assemblies, SourceWritingContext sourceWritingContext)* *� Unity.IL2CPP.AssemblyConverter.Apply()* *� Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable1 assemblyDirectories, IEnumerable1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[ ] searchDirectories, String entryAssemblyName, NPath[ ] extraTypesFiles)* *� il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies)
� il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
� il2cpp.Program.Main(String[ ] args)
stderr:
Exception non g�r�e�: System.IO.IOException: Espace insuffisant sur le disque.
System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
� System.IO.FileStream.WriteCore(Byte[ ] buffer, Int32 offset, Int32 count)
� System.IO.Stream.InternalCopyTo(Stream destination, Int32 bufferSize)
� Unity.IL2CPP.SourceCodeWriter.Dispose()
� Unity.IL2CPP.Attributes.AttributesWriter.Write(NPath outputDirectory, ICollection1 assemblies, SourceWritingContext sourceWritingContext)* *� Unity.IL2CPP.AssemblyConverter.Apply()* *� Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable1 assemblyDirectories, IEnumerable1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[ ] searchDirectories, String entryAssemblyName, NPath[ ] extraTypesFiles)* *� il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies)
� il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
� il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1)* *UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String)* *UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)* *UnityEditorInternal.IL2CPPBuilder:Run()* *UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

"Espace insuffisant sur le disque." seems to mean not enough space on your disk?

Thank you very much for taking time to read it
Sorry it was the wrong report. Here is the very last one :

Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0b4\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\Clément\Documents\Unity Projects\HeroQuestDice\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\Clément\Documents\Unity Projects\HeroQuestDice\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Clément/Documents/Unity Projects/HeroQuestDice/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Users/Clément/Documents/Unity Projects/HeroQuestDice/Temp/StagingArea/Il2Cpp/il2cppOutput”

stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Users\Cl�ment\Documents\Unity Projects\HeroQuestDice\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\Cl�ment\Documents\Unity Projects\HeroQuestDice\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
il2cpp.exe didn’t catch exception: System.AggregateException: Une ou plusieurs erreurs se sont produites. —> System.ComponentModel.Win32Exception: L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o) --- Fin de la trace de la pile d'exception interne --- � Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) � il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies)
� il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
� il2cpp.Program.Main(String[ ] args)
—> (Exception interne #0) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

—> (Exception interne #1) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

—> (Exception interne #2) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

—> (Exception interne #3) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

—> (Exception interne #4) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

—> (Exception interne #5) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

—> (Exception interne #6) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

—> (Exception interne #7) System.ComponentModel.Win32Exception (0x80004005): L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.b__0(Object o)<—

stderr:

Exception non g�r�e�: System.AggregateException: Une ou plusieurs erreurs se sont produites. —> System.ComponentModel.Win32Exception: L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.
� System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
� Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
� Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
� Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o) --- Fin de la trace de la pile d'exception interne --- � Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) � il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies)
� il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
� il2cpp.Program.Main(String[ ] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

I have also tried with Unity 2020.1.0a3 and it doesn’t work either

How did you get the NDK that you are using right now? Did you download it using the Unity Hub or did you download it directly from the developer.android?
Google translating “Une ou plusieurs erreurs se sont produites. —> System.ComponentModel.Win32Exception: L’ex�cutable sp�cifi� n’est pas une application valide pour cette plateforme de syst�me d’exploitation.” gives me “One or more errors occurred. —> System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform.”, which looks like the build tried to run one of the tools, but that tool was not compiled for Windows OS. If you have downloaded Android NDK from the developer.android website, maybe you have downloaded osx version by accident?

(I’ve just reinstalled Unity and the problem is still the same…)

I installed it via UnityHub (but not the SDK if I remember well…)
I’ll try to uninstall both and reinstall via the Hub then…

I unstalled and re-installed all unity and Android SDK and NDK via UnityHub and there is no result… Here is my new error message :

Failed running D:\Unity\2020.1.0a3\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\Clément\Documents\Unity Projects\HeroQuestDice\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\Clément\Documents\Unity Projects\HeroQuestDice\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“D:/Unity/2020.1.0a3/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“D:/Unity/2020.1.0a3/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“D:/Unity/2020.1.0a3/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=D:/Unity/2020.1.0a3/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=“C:/Users/Clément/Documents/Unity Projects/HeroQuestDice/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Users/Clément/Documents/Unity Projects/HeroQuestDice/Temp/StagingArea/Il2Cpp/il2cppOutput”

stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Users\Cl�ment\Documents\Unity Projects\HeroQuestDice\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\Cl�ment\Documents\Unity Projects\HeroQuestDice\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 156 of which compiled: 92
Time Compile: 19814 milliseconds Il2CppAttributes.cpp
Time Compile: 19654 milliseconds mscorlib3.cpp
Time Compile: 19528 milliseconds Il2CppInvokerTable.cpp
Time Compile: 17895 milliseconds mscorlib9.cpp
Time Compile: 12712 milliseconds Il2CppCompilerCalculateTypeValues.cpp
Time Compile: 11059 milliseconds Il2CppTypeDefinitions.c
Time Compile: 11055 milliseconds Il2CppMetadataUsage.c
Time Compile: 11050 milliseconds mscorlib_CodeGen.c
Time Compile: 9011 milliseconds Generics10.cpp
Time Compile: 8612 milliseconds System.cpp
Total compilation time: 54942 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Unity\2020.1.0a3\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\Cl�ment\AppData\Local\Temp\tmp9E3E.tmp” -o “C:\Users\Cl�ment\Documents\Unity Projects\HeroQuestDice\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_B5D328FB462FCD986BBD5AA85AF58EC5\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,–wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FD1E3516407F21C13AE0C68F4A8C2790.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B090D864BA3E8ED15AFC33EEA6DC96CF.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D1056223F0BA4E7F80465C2CF10238CD.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A6D6383CD864A0F9F9FEE30EF268EC3A.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/217788FCFE75ED41D43CA0A2F4601532.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/EA37AF8CF1CC3240542D8908CDCE80EE.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E2F77395A14E020C23A6A101F48372ED.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/95D8DBC0E7EE191C56FE7738DB18D794.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6366ACE5CE6F6214F6304D4CBC26ACBD.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/52E50964EC1E6283B4300A5D1A101C57.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/574028AE034752956CA906705B28FF18.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/B7A73E53EB58C562D9B67F4271D357ED.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E2A972535836A1BEEE8101FF9C74E699.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/16B76F10815F652ABB756841B8B75E19.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B1B787EB507AFBE0301A4FEC741776F4.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/71ABC32699EABAA143B9B78D9C9776E2.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/24DF77B9D655C2195F03E7C1ADD970C3.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/B41C0840D69FAD33659E4A8FFACA837F.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/96AD3ED0E1BB3284488C6E38B7F7FF9A.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/8E9F1BBCD59B8AD3DF3A613B4864658D.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3111BF61DD884B68BB9A82AFFC8C6E76.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/34E1C3B97763BCE9CD14106DDED7731F.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7F01A0830A4EA64E371AB045A7993962.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/A6C791F3FDC2528E35C7705EE1A4E12E.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/719B972EB663608E145CFC8C726A7A4C.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/BE66EDC926FAE9910658091DAC7BCB48.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/5D8EE4B3ABF53B2F8DF9AD90E037ABAE.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/536948BB42CBC9F735739086D8A85C20.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/25808D0836CD3F97CAB117EB05FE46CE.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/AE4AC74D225B6BD7CD6B7B7B08042DCA.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D3C2CDF4FDF4ECB85BB11403D0325E27.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9008C702A699974AD67ED9DFC864FB4A.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/2729627EA042E0DC7CF00F2A30723CE6.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DE64DA977D585100701B9267F226B2AC.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5B4072CF619C4C7FD1728BDB28920658.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/74A0BB02187C086058A442232C5BA683.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/F7CC91250D4FB2225EC42DB5D83693BD.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/8B6891D88AADD3D61EA0D154E23D374B.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/EC083BF116AF0F177EE01066496985B7.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/E1282C5E3B0BBD743046EB759E845F5B.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D5CF91784CA32121189D9B6F285104C6.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/9B23BD1F972A26BB609A73F59717DF89.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/1D1A8D0ECA54E10B31586D29C5D83203.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/4F8FB477847129BF406CB5AAC51923A8.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/BC559684423D733B92040E65BE3C50AA.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/23CC9BA17CDE1EF2D09C962E875C0334.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A958721293AEBCA11FFC606F73C9A065.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F89D20D6DB2477D2B75C1ECD022723A0.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/235E405E88263444634DD8EB6B1041B9.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/26EBE18F4E79569AC8DFBF60EBD3AE00.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/ADB27D6B7B4CC564F008081F3836F2F1.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/013EC61D3C50A60721D248929A424B00.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/E71AF4C80B2CA9816787ADF818B7A1D7.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/73C58C6A2FE6066C5C5119498083F6D6.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FDD67F14ABF07502052FDE05CC1F6CC1.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A81F70C9ED603754416704D5BE19D0FF.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/2199FF792E73DE858F6BF813D6F66463.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CB955898555E368977F617238FA4A910.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/05FF7B14135DD9CBCF89DC79AB7F242C.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/F0310E40DA3E59C7B09202244FC9D704.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/5B7313624E39275E647611DAB4768907.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7E7672921DC1F0D0C96A2988FCCDFEC2.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/32CD20B0D39526C03FFD4F82B0684165.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/A38311987E7435D230BED788597A1149.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1E8BFA8DE8F59039A044ABEBEA63394D.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1E26BB9E9DF6974342273A1CEE601515.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1FF0E89952384E8F38C8FDE9080111CC.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2B9603E60E12DFEB5CA8D9178B883896.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/945849DB67848B13EAA5674E79591672.o’
clang++.exe: error: no such file or directory: 'C:/Users/Cl?ment/Documents/Unity Projects/HeroQuestDice/Library/il2cpp_android_armeab

The issue is discussed in this thread now : IL2CPP error