Cannot build for Android (Q2) after some autofix opton

hello everyone!

After trying to optimize my (VR) game i clicked on some setting that the OVR linter tool recommended, after hours and hours of troubleshooting i cannot get it to be able to go back or to build correctly.
I assume it’s because it went from MONO to IL2CPP.
It gives me all sorts of errors.

first is the build failure warning:

com.android.ide.common.process.ProcessException: ninja: Entering directory `C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental.utmp\Debug\4m3s6c2n\armeabi-v7a’ See the Console for details.

first set of errors:


> Configure project :unityLibrary
[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
WARNING:[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
WARNING:[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-31\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-31\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only

> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:preBuild UP-TO-DATE
> Task :unityLibrary:preDebugBuild UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:preDebugBuild UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:compileDebugAidl NO-SOURCE
> Task :unityLibrary:packageDebugRenderscript NO-SOURCE
> Task :launcher:preBuild UP-TO-DATE
> Task :launcher:preDebugBuild UP-TO-DATE
> Task :unityLibrary:compileDebugAidl NO-SOURCE
> Task :launcher:mergeDebugNativeDebugMetadata NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:writeDebugAarMetadata UP-TO-DATE
> Task :launcher:compileDebugAidl NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:packageDebugRenderscript NO-SOURCE
> Task :unityLibrary:writeDebugAarMetadata UP-TO-DATE
> Task :launcher:compileDebugRenderscript NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:compileDebugRenderscript NO-SOURCE
> Task :unityLibrary:compileDebugRenderscript NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:generateDebugResValues UP-TO-DATE
> Task :unityLibrary:generateDebugResValues UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:generateDebugResources UP-TO-DATE
> Task :unityLibrary:generateDebugResources UP-TO-DATE
> Task :launcher:generateDebugBuildConfig UP-TO-DATE
> Task :launcher:javaPreCompileDebug UP-TO-DATE
> Task :unityLibrary:packageDebugResources UP-TO-DATE
> Task :unityLibrary:extractDeepLinksDebug UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:packageDebugResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:extractDeepLinksDebug UP-TO-DATE
> Task :unityLibrary:processDebugManifest UP-TO-DATE
> Task :unityLibrary:compileDebugLibraryResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:processDebugManifest UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:parseDebugLocalResources UP-TO-DATE
> Task :unityLibrary:parseDebugLocalResources UP-TO-DATE
> Task :unityLibrary:generateDebugBuildConfig UP-TO-DATE
> Task :unityLibrary:javaPreCompileDebug UP-TO-DATE
> Task :unityLibrary:mergeDebugShaders UP-TO-DATE
> Task :unityLibrary:compileDebugShaders NO-SOURCE
> Task :unityLibrary:generateDebugAssets UP-TO-DATE
> Task :unityLibrary:packageDebugAssets UP-TO-DATE
> Task :unityLibrary:processDebugJavaRes UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:generateDebugRFile UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:compileDebugLibraryResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:generateDebugBuildConfig UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:javaPreCompileDebug UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:compileDebugJavaWithJavac UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:bundleLibCompileToJarDebug UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:mergeDebugShaders UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:compileDebugShaders NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:generateDebugAssets UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:packageDebugAssets UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:processDebugJavaRes NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:bundleLibResDebug NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:bundleLibRuntimeToDirDebug UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:mergeDebugJniLibFolders UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:mergeDebugNativeLibs NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:copyDebugJniLibsProjectOnly UP-TO-DATE
> Task :launcher:checkDebugAarMetadata UP-TO-DATE
> Task :launcher:generateDebugResValues UP-TO-DATE
> Task :launcher:mapDebugSourceSetPaths UP-TO-DATE
> Task :launcher:generateDebugResources UP-TO-DATE
> Task :unityLibrary:generateDebugRFile UP-TO-DATE
> Task :launcher:mergeDebugResources UP-TO-DATE
> Task :launcher:createDebugCompatibleScreenManifests UP-TO-DATE
> Task :launcher:extractDeepLinksDebug UP-TO-DATE
> Task :launcher:processDebugMainManifest UP-TO-DATE
> Task :launcher:processDebugManifest UP-TO-DATE
> Task :unityLibrary:compileDebugJavaWithJavac UP-TO-DATE
> Task :launcher:processDebugManifestForPackage UP-TO-DATE
> Task :unityLibrary:bundleLibCompileToJarDebug UP-TO-DATE
> Task :unityLibrary:bundleLibResDebug UP-TO-DATE
> Task :unityLibrary:bundleLibRuntimeToDirDebug UP-TO-DATE
> Task :launcher:processDebugResources UP-TO-DATE
> Task :launcher:compileDebugJavaWithJavac
> Task :launcher:mergeDebugShaders UP-TO-DATE
> Task :launcher:compileDebugShaders NO-SOURCE
> Task :launcher:generateDebugAssets UP-TO-DATE
> Task :launcher:mergeDebugAssets UP-TO-DATE
> Task :launcher:compressDebugAssets UP-TO-DATE
> Task :launcher:processDebugJavaRes NO-SOURCE
> Task :launcher:mergeDebugJavaResource UP-TO-DATE
> Task :launcher:checkDebugDuplicateClasses UP-TO-DATE
> Task :launcher:desugarDebugFileDependencies UP-TO-DATE
> Task :launcher:mergeExtDexDebug UP-TO-DATE
> Task :unityLibrary:configureCMakeDebug[armeabi-v7a]
> Task :unityLibrary:buildCMakeDebug[armeabi-v7a] FAILED
> Task :launcher:dexBuilderDebug
57 actionable tasks: 4 executed, 53 up-to-date

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Second Set Of Errors:


FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':unityLibrary:buildCMakeDebug[armeabi-v7a]'.
> com.android.ide.common.process.ProcessException: ninja: Entering directory `C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\.utmp\Debug\4m3s6c2n\armeabi-v7a'
  [1/2] Linking CXX shared library C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build\intermediates\cxx\Debug\4m3s6c2n\obj\armeabi-v7a\libswappywrapper.so
  FAILED: C:/Users/BouwPC/Downloads/sample_IK_UR16e-newOne/ve-ik-1-experimental/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary/build/intermediates/cxx/Debug/4m3s6c2n/obj/armeabi-v7a/libswappywrapper.so 
  cmd.exe /C "cd . && C:\PROGRA~1\Unity\Hub\Editor\20232~1.7F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=armv7-none-linux-androideabi29 --sysroot="C:/Program Files/Unity/Hub/Editor/2023.2.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -fPIC -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -march=armv7-a -mthumb -Wformat -Werror=format-security -fexceptions -frtti -stdlib=libc++ -Wall -Wextra -pedantic -Werror -g  -fno-limit-debug-info  -Wl,--build-id=sha1 -Wl,--fatal-warnings -Qunused-arguments -Wl,--no-undefined -Wl,--wrap=__android_log_print -shared -Wl,-soname,libswappywrapper.so -o C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build\intermediates\cxx\Debug\4m3s6c2n\obj\armeabi-v7a\libswappywrapper.so FramePacing/CMakeFiles/swappywrapper.dir/UnitySwappyWrapper.cpp.o  -landroid  C:/Users/BouwPC/.gradle/caches/transforms-3/121b6b243cedf8bef90d462440e4bf24/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/libs/android.armeabi-v7a_API29_NDK23_cpp_shared_Release/libswappy.a  -llog   -latomic -lm && cmd.exe /C "cd /D C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\.utmp\Debug\4m3s6c2n\armeabi-v7a\FramePacing && "C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" -E copy C:/Users/BouwPC/Downloads/sample_IK_UR16e-newOne/ve-ik-1-experimental/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary/build/intermediates/cxx/Debug/4m3s6c2n/obj/armeabi-v7a/libswappywrapper.so C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary/symbols/armeabi-v7a/libswappywrapper.so""
  'cmd.exe' is not recognized as an internal or external command,
  operable program or batch file.
  [2/2] Linking CXX shared library C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build\intermediates\cxx\Debug\4m3s6c2n\obj\armeabi-v7a\libgame.so
  FAILED: C:/Users/BouwPC/Downloads/sample_IK_UR16e-newOne/ve-ik-1-experimental/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary/build/intermediates/cxx/Debug/4m3s6c2n/obj/armeabi-v7a/libgame.so 
  cmd.exe /C "cd . && C:\PROGRA~1\Unity\Hub\Editor\20232~1.7F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=armv7-none-linux-androideabi29 --sysroot="C:/Program Files/Unity/Hub/Editor/2023.2.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -fPIC -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -march=armv7-a -mthumb -Wformat -Werror=format-security -fexceptions -frtti -stdlib=libc++ -Wall -Wextra -pedantic -Werror -g  -fno-limit-debug-info  -Wl,--build-id=sha1 -Wl,--fatal-warnings -Qunused-arguments -Wl,--no-undefined -shared -Wl,-soname,libgame.so -o C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build\intermediates\cxx\Debug\4m3s6c2n\obj\armeabi-v7a\libgame.so GameActivity/CMakeFiles/game.dir/UGAApplication.cpp.o GameActivity/CMakeFiles/game.dir/UGADebug.cpp.o GameActivity/CMakeFiles/game.dir/UGAEntry.cpp.o GameActivity/CMakeFiles/game.dir/UGAInput.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputKeyEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputMotionEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o  -landroid  C:/Users/BouwPC/.gradle/caches/transforms-3/6c263f9b274272e8756b525bc7d98ffe/transformed/jetified-games-activity-2.0.2/prefab/modules/game-activity_static/libs/android.armeabi-v7a/libgame-activity_static.a  -llog   -latomic -lm && cmd.exe /C "cd /D C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\.utmp\Debug\4m3s6c2n\armeabi-v7a\GameActivity && "C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" -E copy C:/Users/BouwPC/Downloads/sample_IK_UR16e-newOne/ve-ik-1-experimental/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary/build/intermediates/cxx/Debug/4m3s6c2n/obj/armeabi-v7a/libgame.so C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary/symbols/armeabi-v7a/libgame.so""
  'cmd.exe' is not recognized as an internal or external command,
  operable program or batch file.
  ninja: build stopped: subcommand failed.
  
  C++ build system [build] failed while executing:
      @echo off
      "C:\\Program Files\\Unity\\Hub\\Editor\\2023.2.7f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe" ^
        -C ^
        "C:\\Users\\BouwPC\\Downloads\\sample_IK_UR16e-newOne\\ve-ik-1-experimental\\.utmp\\Debug\\4m3s6c2n\\armeabi-v7a" ^
        game ^
        swappywrapper
    from C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary

* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 3s

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Third set of error log:

CommandInvokationFailure: Gradle build failed. 
C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleDebug"

Environment Variables:
PROCESSOR_ARCHITECTURE = AMD64
TEMP = C:\Users\BouwPC\AppData\Local\Temp
BURST_ANDROID_MIN_API_LEVEL = 23
DriverData = C:\Windows\System32\Drivers\DriverData
USERDOMAIN = DESKTOP-Q2DONT8
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
COMPUTERNAME = DESKTOP-Q2DONT8
DEBUG_ENV_VAR = UnityHub
LOGONSERVER = \\DESKTOP-Q2DONT8
AMPLITUDE_TOKEN_GREENBUCKET_PROD = yyzPzalJDwrQcYNuOZam0bhKb26WyyhK
AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a
ProgramData = C:\ProgramData
SESSIONNAME = Console
AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = Ph-837Q6GNodAkyc2MRkxVPUcjlIET4d
OPEN_NI_INCLUDE = C:\Program Files\OpenNI\Include
APPDATA = C:\Users\BouwPC\AppData\Roaming
SystemRoot = C:\Windows
windir = C:\Windows
AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0
ProgramFiles(x86) = C:\Program Files (x86)
NUITRACK_HOME = C:\Program Files\Nuitrack\nuitrack\nuitrack
ProgramW6432 = C:\Program Files
INTEL_DEV_REDIST = C:\Program Files (x86)\Common Files\Intel\Shared Libraries\
sqlite3 = C:\Users\BouwPC\Downloads\sqlite-tools-win-x64-3460000\
ChocolateyLastPathUpdate = 133111040110836990
OS = Windows_NT
ANDROID_NDK_ROOT = C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 151 Stepping 2, GenuineIntel
HEAP_CLIENT_TOKEN_STAGING = 3786794399
HOMEPATH = \Users\BouwPC
ProgramFiles = C:\Program Files
AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa
ChocolateyInstall = C:\ProgramData\chocolatey
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_19216_PDHKJHEWMYFYTHTI
PROCESSOR_LEVEL = 6
KMP_DUPLICATE_LIB_OK = TRUE
OPEN_NI_INSTALL_PATH64 = C:\Program Files\OpenNI\
CommonProgramFiles = C:\Program Files\Common Files
ZES_ENABLE_SYSMAN = 1
PUBLIC = C:\Users\Public
USERDOMAIN_ROAMINGPROFILE = DESKTOP-Q2DONT8
JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
COMPLUS_MDA = 0
CommonProgramW6432 = C:\Program Files\Common Files
AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO
AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8
AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994
HOMEDRIVE = C:
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
USERNAME = BouwPC
OneDrive = C:\Users\BouwPC\OneDrive
AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46
IGCCSVC_DB = AQAAANCMnd8BFdERjHoAwE/Cl+sBAAAAOj3KJA5E0UG+gPS7OG4WYgQAAAACAAAAAAAQZgAAAAEAACAAAACE/UVAd1u11e60wzvuuL4ZXdXTvdrMOmWHcUU731Af8gAAAAAOgAAAAAIAACAAAADxffjJ/DOJ+dUjiUbuJJf12MtT4lY2jCE2LJHOWvTU5mAAAABwdweEFta3Fplb/wnZEEDz5e3Hc8j2zAIYB/8boHopb3iwwV+PeEt1lQ8nNLbU/aey+bqshNbVyIP/WwFQGMV0v9zTJSUJVeLF7BiJdzwkh4ayU4myKrcU2rwEXHHVVB9AAAAAV+8tXsVDwNjNCW+LyxVm616a3MOGhgCVGQN3QvnkBLFw/T5rrAJcdLHZ4cXaRiERn6HDAkXOSqFddC7ywFDgoA==
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
AMPLITUDE_TOKEN_REDBUCKET_PROD = QqyoFpcWPi7V17p80_46CF6-sNGRGbHo
OculusBase = C:\Program Files\Oculus\
NVM_HOME = C:\Users\BouwPC\AppData\Roaming\nvm
NUMBER_OF_PROCESSORS = 12
VBOX_MSI_INSTALL_PATH = C:\Program Files\Oracle\VirtualBox\
NVAR_MODEL_DIR = C:\Program Files\NVIDIA Corporation\NVIDIA AR SDK\models
AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm
AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c
ComSpec = C:\Windows\system32\cmd.exe
OPEN_NI_LIB64 = C:\Program Files\OpenNI\Lib64
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
NVM_SYMLINK = C:\Program Files\nodejs
PROCESSOR_REVISION = 9702
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS
TMP = C:\Users\BouwPC\AppData\Local\Temp
SystemDrive = C:
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
HEAP_CLIENT_TOKEN = 1717415662
ALLUSERSPROFILE = C:\ProgramData
OPEN_NI_BIN64 = C:\Program Files\OpenNI\Bin64
Path = C:\Program Files\PlasticSCM5\client;System.Collections.Generic.List`1[System.String]
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
LOCALAPPDATA = C:\Users\BouwPC\AppData\Local
USERPROFILE = C:\Users\BouwPC
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3


stderr[

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':unityLibrary:buildCMakeDebug[armeabi-v7a]'.
> com.android.ide.common.process.ProcessException: ninja: Entering directory `C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\.utmp\Debug\4m3s6c2n\armeabi-v7a'
  [1/2] Linking CXX shared library C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build\intermediates\cxx\Debug\4m3s6c2n\obj\armeabi-v7a\libswappywrapper.so
  FAILED: C:/Users/BouwPC/Downloads/sample_IK_UR16e-newOne/ve-ik-1-experimental/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary/build/intermediates/cxx/Debug/4m3s6c2n/obj/armeabi-v7a/libswappywrapper.so 
  cmd.exe /C "cd . && C:\PROGRA~1\Unity\Hub\Editor\20232~1.7F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=armv7-none-linux-androideabi29 --sysroot="C:/Program Files/Unity/Hub/Editor/2023.2.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -fPIC -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -march=armv7-a -mthumb -Wformat -Werror=format-security -fexceptions -frtti -stdlib=libc++ -Wall -Wextra -pedantic -Werror -g  -fno-limit-debug-info  -Wl,--build-id=sha1 -Wl,--fatal-warnings -Qunused-arguments -Wl,--no-undefined -Wl,--wrap=__android_log_print -shared -Wl,-soname,libswappywrapper.so -o C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build\intermediates\cxx\Debug\4m3s6c2n\obj\armeabi-v7a\libswappywrapper.so FramePacing/CMakeFiles/swappywrapper.dir/UnitySwappyWrapper.cpp.o  -landroid  C:/Users/BouwPC/.gradle/caches/transforms-3/121b6b243cedf8bef90d462440e4bf24/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/libs/android.armeabi-v7a_API29_NDK23_cpp_shared_Release/libswappy.a  -llog   -latomic -lm && cmd.exe /C "cd /D C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\.utmp\Debug\4m3s6c2n\armeabi-v7a\FramePacing && "C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" -E copy C:/Users/BouwPC/Downloads/sample_IK_UR16e-newOne/ve-ik-1-experimental/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary/build/intermediates/cxx/Debug/4m3s6c2n/obj/armeabi-v7a/libswappywrapper.so C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary/symbols/armeabi-v7a/libswappywrapper.so""
  'cmd.exe' is not recognized as an internal or external command,
  operable program or batch file.
  [2/2] Linking CXX shared library C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build\intermediates\cxx\Debug\4m3s6c2n\obj\armeabi-v7a\libgame.so
  FAILED: C:/Users/BouwPC/Downloads/sample_IK_UR16e-newOne/ve-ik-1-experimental/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary/build/intermediates/cxx/Debug/4m3s6c2n/obj/armeabi-v7a/libgame.so 
  cmd.exe /C "cd . && C:\PROGRA~1\Unity\Hub\Editor\20232~1.7F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=armv7-none-linux-androideabi29 --sysroot="C:/Program Files/Unity/Hub/Editor/2023.2.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -fPIC -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -march=armv7-a -mthumb -Wformat -Werror=format-security -fexceptions -frtti -stdlib=libc++ -Wall -Wextra -pedantic -Werror -g  -fno-limit-debug-info  -Wl,--build-id=sha1 -Wl,--fatal-warnings -Qunused-arguments -Wl,--no-undefined -shared -Wl,-soname,libgame.so -o C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build\intermediates\cxx\Debug\4m3s6c2n\obj\armeabi-v7a\libgame.so GameActivity/CMakeFiles/game.dir/UGAApplication.cpp.o GameActivity/CMakeFiles/game.dir/UGADebug.cpp.o GameActivity/CMakeFiles/game.dir/UGAEntry.cpp.o GameActivity/CMakeFiles/game.dir/UGAInput.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputKeyEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputMotionEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o  -landroid  C:/Users/BouwPC/.gradle/caches/transforms-3/6c263f9b274272e8756b525bc7d98ffe/transformed/jetified-games-activity-2.0.2/prefab/modules/game-activity_static/libs/android.armeabi-v7a/libgame-activity_static.a  -llog   -latomic -lm && cmd.exe /C "cd /D C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\.utmp\Debug\4m3s6c2n\armeabi-v7a\GameActivity && "C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" -E copy C:/Users/BouwPC/Downloads/sample_IK_UR16e-newOne/ve-ik-1-experimental/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary/build/intermediates/cxx/Debug/4m3s6c2n/obj/armeabi-v7a/libgame.so C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary/symbols/armeabi-v7a/libgame.so""
  'cmd.exe' is not recognized as an internal or external command,
  operable program or batch file.
  ninja: build stopped: subcommand failed.
  
  C++ build system [build] failed while executing:
      @echo off
      "C:\\Program Files\\Unity\\Hub\\Editor\\2023.2.7f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe" ^
        -C ^
        "C:\\Users\\BouwPC\\Downloads\\sample_IK_UR16e-newOne\\ve-ik-1-experimental\\.utmp\\Debug\\4m3s6c2n\\armeabi-v7a" ^
        game ^
        swappywrapper
    from C:\Users\BouwPC\Downloads\sample_IK_UR16e-newOne\ve-ik-1-experimental\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary

* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 3s
]
stdout[

> Configure project :unityLibrary
[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
WARNING:[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
WARNING:[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
[CXX5202] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-31\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-31\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2023.2.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only

> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:preBuild UP-TO-DATE
> Task :unityLibrary:preDebugBuild UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:preDebugBuild UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:compileDebugAidl NO-SOURCE
> Task :unityLibrary:packageDebugRenderscript NO-SOURCE
> Task :launcher:preBuild UP-TO-DATE
> Task :launcher:preDebugBuild UP-TO-DATE
> Task :unityLibrary:compileDebugAidl NO-SOURCE
> Task :launcher:mergeDebugNativeDebugMetadata NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:writeDebugAarMetadata UP-TO-DATE
> Task :launcher:compileDebugAidl NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:packageDebugRenderscript NO-SOURCE
> Task :unityLibrary:writeDebugAarMetadata UP-TO-DATE
> Task :launcher:compileDebugRenderscript NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:compileDebugRenderscript NO-SOURCE
> Task :unityLibrary:compileDebugRenderscript NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:generateDebugResValues UP-TO-DATE
> Task :unityLibrary:generateDebugResValues UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:generateDebugResources UP-TO-DATE
> Task :unityLibrary:generateDebugResources UP-TO-DATE
> Task :launcher:generateDebugBuildConfig UP-TO-DATE
> Task :launcher:javaPreCompileDebug UP-TO-DATE
> Task :unityLibrary:packageDebugResources UP-TO-DATE
> Task :unityLibrary:extractDeepLinksDebug UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:packageDebugResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:extractDeepLinksDebug UP-TO-DATE
> Task :unityLibrary:processDebugManifest UP-TO-DATE
> Task :unityLibrary:compileDebugLibraryResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:processDebugManifest UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:parseDebugLocalResources UP-TO-DATE
> Task :unityLibrary:parseDeb<message truncated>

Ive tried:

  1. Swtiching platform Mono to IL2CC and viceversa
  2. creating a Cmakelist with custom data ( suggested by ai )
  3. deleting Temp and Library
  4. Deleting Cmake temp files
  5. installing ninja and cmake and attempt to build (fail)
  6. Using another project that worked in the past, andd wont build.
  7. using the same project on a different computer from a past Version and it works and compiles.
  8. tried getting a new compatible version of NDK, changing the read only flag to false.
  9. Going back in version control to the latest version.
  10. Reinstalled some Visual Code tools
  11. tried to swap ninja for VScode

Nothing works and im unsure what to do, i need this to work on this computer since its my main workstation. Anyone has any ideas what could i do?

Ugh, I love toolchain issues. One thing not on your list above: reboot the machine: you never know if some silly process died with a lock on some file(s).

Beyond that you might have to take off and nuke the site from orbit, uninstall all the things, really swab out all the crud in your registry, etc., reinstall the entire toolchain afresh.

I see you are using source control so that’s good.

Things to try:

  • Move project to shorter path, I am not sure but it might path too long issue on Windows.
  • CMake is used by GameActivity, you could switch to Activity instead, Player Settings->Android->Application Entry Point, unselect GameActivity, select Activity.

Not sure if it’ll help but note that IL2CPP is required for Quest builds, so a solution using Mono wouldn’t work.

ARMv7 also isn’t supported, so under Project Settings → Player → Android → Configuration → Target Architectures, untick ARMv7 and tick ARM64 only.