Exception: Failed running /Applications/Unity/Hub/Editor/2020.3.17f1/Unity.app/Contents/il2cpp/build/BeeSettings/offline/bee.exe --no-colors --prebuiltbuildprogram=“/Applications/Unity/Hub/Editor/2020.3.17f1/Unity.app/Contents/il2cpp/build/BeeSettings/offline/artifacts/buildprogram/buildprogram.exe”
stdout:
Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
[ 0s] Executed build program. Created build graph with 2 nodes.
[ 0s] Freezing tundra.dag.json into .dag (.dag file didn’t exist)
[BUSY 6s] Il2Cpp /Users/macmini3/Game/Library/Il2cppBuildCache/Android/arm64-v8a/Native/arm64-v8a/libil2cpp.so
[0/2 6s] Il2Cpp /Users/macmini3/Game/Library/Il2cppBuildCache/Android/arm64-v8a/Native/arm64-v8a/libil2cpp.so
CommandLine
“/Applications/Unity/Hub/Editor/2020.3.17f1/Unity.app/Contents/il2cpp/build/deploy/netcoreapp3.1/il2cpp” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARM64” --configuration=“Release” --outputpath=“/Users/macmini3/Game/Library/Il2cppBuildCache/Android/arm64-v8a/Native/arm64-v8a/libil2cpp.so” --cachedirectory=“/Users/macmini3/Game/Assets/…/Library/il2cpp_android_arm64-v8a/il2cpp_cache” --additional-include-directories=“/Applications/Unity/Hub/Editor/2020.3.17f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include” --additional-include-directories=“/Applications/Unity/Hub/Editor/2020.3.17f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include” --baselib-directory=“/Applications/Unity/Hub/Editor/2020.3.17f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Release/StaticLibs/arm64-v8a” --avoid-dynamic-library-copy --tool-chain-path=“/Applications/Unity/Hub/Editor/2020.3.17f1/PlaybackEngines/AndroidPlayer/NDK” --command-log=on --linker-flags=“-Wl,–long-plt” --incremental-g-c-time-slice=3 --profiler-report --map-file-parser=“/Applications/Unity/Hub/Editor/2020.3.17f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser” --generatedcppdir=“/Users/macmini3/TeamCity/Game/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput” --dotnetprofile=“unityaot”
ExitCode
4
Output
Building libil2cpp.so with AndroidToolChain
Output directory: /Users/macmini3/Game/Library/Il2cppBuildCache/Android/arm64-v8a/Native/arm64-v8a
Cache directory: /Users/macmini3/Game/Library/il2cpp_android_arm64-v8a/il2cpp_cache
ObjectFiles: 820 of which compiled: 6
Time Compile: 3613 milliseconds Assembly-CSharp93.cpp
Time Compile: 2923 milliseconds Il2CppMetadataUsage.c
Time Compile: 1698 milliseconds Il2CppGenericMethodPointerTable.cpp
Time Compile: 835 milliseconds Il2CppGenericMethodTable.c
Time Compile: 814 milliseconds Il2CppGenericAdjustorThunkTable.cpp
Time Compile: 677 milliseconds Il2CppGenericMethodDefinitions.c
Total compilation time: 4520 milliseconds.
Error: Unity.IL2CPP.Building.BuilderFailedException: /Applications/Unity/Hub/Editor/2020.3.17f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @“/var/folders/f0/g8g_q6q95pb1zv42zjnzd_480000gn/T/tmpgofOiS.tmp” -o “/Users/macmini3/Game/Library/il2cpp_android_arm64-v8a/il2cpp_cache/linkresult_0D5DE5EE1E39E64F06736B13708C65B1/libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id -stdlib=libc++ -static-libstdc++ -target aarch64-linux-android21 -Wl,–wrap,sigaction “/Applications/Unity/Hub/Editor/2020.3.17f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Release/StaticLibs/arm64-v8a/baselib.a” -llog -rdynamic -fuse-ld=bfd -Wl,–long-plt
/Applications/Unity/Hub/Editor/2020.3.17f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/…/lib/gcc/aarch64-linux-android/4.9.x/…/…/…/…/aarch64-linux-android/bin/ld.bfd: unrecognized option ‘–long-plt’
/Applications/Unity/Hub/Editor/2020.3.17f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/…/lib/gcc/aarch64-linux-android/4.9.x/…/…/…/…/aarch64-linux-android/bin/ld.bfd: use the --help option for usage information
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet1 objectFiles, CppToolChainContext toolChainContext) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 363 at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 160 at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection
1 matchedAssemblyMethodSourceFiles) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Compilation/CompilationDriver.cs:line 65
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 74
*** Bee build failed (6.42 seconds), 1 items updated, 2 evaluated
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:133)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:65) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:811) UnityEditorInternal.IL2CPPBuilder.RunCompileAndLink (System.String il2cppBuildCacheSource) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:650) UnityEditorInternal.IL2CPPUtils.RunCompileAndLink (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, System.String il2cppBuildCacheSource) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:283)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337)
UnityEditor.BuildPipeline:BuildPlayer(String[ ], String, BuildTarget, BuildOptions)
Infrastructure.Editor.Builder:BuildByData(BuildTargetHolder) (at Assets/_Develop/symlinks/Infrastructure/Editor/Builder/Builder.cs:94)
Infrastructure.Editor.Builder:Build(BuildTargetHolder) (at Assets/_Develop/symlinks/Infrastructure/Editor/Builder/Builder.cs:43)
UniversalBuilder:StartBuild(BuildTargetHolder) (at Assets/_Develop/symlinks/Infrastructure/Editor/UniversalBuilder.cs:223)
UniversalBuilder:ApplyBuildSettingsAndStartBuild(BuildTargetHolder) (at Assets/_Develop/symlinks/Infrastructure/Editor/UniversalBuilder.cs:186)
Infrastructure.Editor.BuilderWindow:CommonActions(BuildTargetHolder) (at Assets/_Develop/symlinks/Infrastructure/Editor/Builder/BuilderWindow.cs:151)
Infrastructure.Editor.BuilderWindow:RenderTargets() (at Assets/_Develop/symlinks/Infrastructure/Editor/Builder/BuilderWindow.cs:257)
Infrastructure.Editor.BuilderWindow:OnGUI() (at Assets/_Develop/symlinks/Infrastructure/Editor/Builder/BuilderWindow.cs:96)
UnityEngine.GUIUtilityPostProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)