Cannot build project netcorerun has stopped working

Hi, i recently update unity, as always there is bugs and things to fix, but this time is different is something related to the Editor, when i build the game, it just pop up a message that saids netcorerun.exe has stoped working and then the result of the build is a game that cannot even execute correctly.

P.D. I recently update the unity editor, and also deleted visual studio 2015, but i still have visual studio 2017.

Edit 1
Error Report

This is the error report
Version=1
EventType=APPCRASH
EventTime=132533763098702793
ReportType=2
Consent=1
ReportIdentifier=9b4be5cf-46b4-11eb-afce-d43d7e9e87ed
IntegratorReportIdentifier=9b4be5ce-46b4-11eb-afce-d43d7e9e87ed
Response.type=4
Sig[0].Name=Nombre de la aplicación
Sig[0].Value=netcorerun.exe
Sig[1].Name=Versión de la aplicación
Sig[1].Value=0.0.0.0
Sig[2].Name=Marca de tiempo de la aplicación
Sig[2].Value=5dcec899
Sig[3].Name=Nombre del módulo con errores
Sig[3].Value=KERNELBASE.dll
Sig[4].Name=Versión del módulo con errores
Sig[4].Value=6.1.7601.24545
Sig[5].Name=Marca de tiempo del módulo con errores
Sig[5].Value=5e0eb6bd
Sig[6].Name=Código de excepción
Sig[6].Value=e0434352
Sig[7].Name=Desplazamiento de excepción
Sig[7].Value=000000000000b87d
DynamicSig[1].Name=Versión del sistema operativo
DynamicSig[1].Value=6.1.7601.2.1.0.256.1
DynamicSig[2].Name=Id. de configuración regional
DynamicSig[2].Value=8202
DynamicSig[22].Name=Información adicional 1
DynamicSig[22].Value=7a90
DynamicSig[23].Name=Información adicional 2
DynamicSig[23].Value=7a90d0ed745d0ec8ce6d683dfa89921f
DynamicSig[24].Name=Información adicional 3
DynamicSig[24].Value=2ea4
DynamicSig[25].Name=Información adicional 4
DynamicSig[25].Value=2ea442d9974e3e3cd4bfc1812f1da225
UI[2]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\netcorerun.exe
UI[3]=netcorerun.exe dejó de funcionar
UI[4]=Windows puede buscar una solución en línea al problema.
UI[5]=Buscar una solución en línea y cerrar el programa
UI[6]=Buscar una solución en línea más tarde y cerrar el programa
UI[7]=Cerrar el programa
LoadedModule[0]=C:\Program Files\Unity\Hub\Edr\Data\Tools\netcorerun\netcorerun.exe
LoadedModule[1]=C:\Windows\SYSTEM32\ntdll.dll
LoadedModule[2]=C:\Program Files\AVAST Software\Avast\aswhook.dll
LoadedModule[3]=C:\Windows\system32\kernel32.dll
LoadedModule[4]=C:\Windows\system32\KERNELBASE.dll
LoadedModule[5]=C:\Windows\system32\USER32.dll
LoadedModule[6]=C:\Windows\system32\GDI32.dll
LoadedModule[7]=C:\Windows\system32\LPK.dll
LoadedModule[8]=C:\Windows\system32\USP10.dll
LoadedModule[9]=C:\Windows\system32\msvcrt.dll
LoadedModule[10]=C:\Windows\system32\SHELL32.dll
LoadedModule[11]=C:\Windows\system32\SHLWAPI.dll
LoadedModule[12]=C:\Windows\system32\ADVAPI32.dll
LoadedModule[13]=C:\Windows\SYSTEM32\sechost.dll
LoadedModule[14]=C:\Windows\system32\RPCRT4.dll
LoadedModule[15]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-runtime-l1-1-0.dll
LoadedModule[16]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\ucrtbase.DLL
LoadedModule[17]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-localization-l1-2-0.dll
LoadedModule[18]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-processthreads-l1-1-1.dll
LoadedModule[19]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-file-l1-2-0.dll
LoadedModule[20]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-timezone-l1-1-0.dll
LoadedModule[21]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-file-l2-1-0.dll
LoadedModule[22]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-synch-l1-2-0.dll
LoadedModule[23]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-heap-l1-1-0.dll
LoadedModule[24]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-math-l1-1-0.dll
LoadedModule[25]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-stdio-l1-1-0.dll
LoadedModule[26]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-string-l1-1-0.dll
LoadedModule[27]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-locale-l1-1-0.dll
LoadedModule[28]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-filesystem-l1-1-0.dll
LoadedModule[29]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-convert-l1-1-0.dll
LoadedModule[30]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-time-l1-1-0.dll
LoadedModule[31]=C:\Windows\system32\IMM32.DLL
LoadedModule[32]=C:\Windows\system32\MSCTF.dll
LoadedModule[33]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\hostfxr.dll
LoadedModule[34]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\hostpolicy.dll
LoadedModule[35]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\coreclr.dll
LoadedModule[36]=C:\Windows\system32\ole32.dll
LoadedModule[37]=C:\Windows\system32\OLEAUT32.dll
LoadedModule[38]=C:\Windows\system32\bcrypt.dll
LoadedModule[39]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-utility-l1-1-0.dll
LoadedModule[40]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Private.CoreLib.dll
LoadedModule[41]=C:\Windows\SYSTEM32\MSCOREE.DLL
LoadedModule[42]=C:\Windows\system32\CRYPTBASE.dll
LoadedModule[43]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\clrjit.dll
LoadedModule[44]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\netcorerun.dll
LoadedModule[45]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Runtime.dll
LoadedModule[46]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Runtime.Extensions.dll
LoadedModule[47]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.IO.FileSystem.dll
LoadedModule[48]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Runtime.Loader.dll
LoadedModule[49]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Linq.dll
LoadedModule[50]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Console.dll
LoadedModule[51]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\BuildPlayerDataGenerator\BuildPlayerDataGenerator.exe
LoadedModule[52]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Runtime.InteropServices.dll
LoadedModule[53]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\mscorlib.dll
LoadedModule[54]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Collections.dll
LoadedModule[55]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\BuildPlayerDataGenerator\Unity.Cecil.dll
LoadedModule[56]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Core.dll
LoadedModule[57]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.ObjectModel.dll
LoadedModule[58]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.dll
LoadedModule[59]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Text.RegularExpressions.dll
LoadedModule[60]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Threading.dll
LoadedModule[61]=C:\Windows\system32\bcryptprimitives.dll
LoadedModule[62]=C:\Windows\system32\VERSION.dll
LoadedModule[63]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\Microsoft.DiaSymReader.Native.amd64.dll
LoadedModule[64]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-environment-l1-1-0.dll
LoadedModule[65]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-multibyte-l1-1-0.dll
LoadedModule[66]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Diagnostics.StackTrace.dll
LoadedModule[67]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Reflection.Metadata.dll
LoadedModule[68]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Collections.Immutable.dll
FriendlyEventName=Dejó de funcionar
ConsentKey=APPCRASH
AppName=netcorerun.exe
AppPath=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\netcorerun.exe

Edit 2
I went to the source folder where netcorerun is located and set it has administrator, the windows of error doesn’t appear but, the build of the game never starts, it just crash.

Edit 3

A new Error Log

Win32Exception: ApplicationName=‘C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data\Tools\netcorerun\netcorerun.exe’, CommandLine=‘“C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/BuildPlayerDataGenerator/BuildPlayerDataGenerator.exe” @“D:/Documents/Ari’s Quest/Ari’s Quest/Library/BuildPlayerData/response.rsp”’, CurrentDirectory=‘’, Native error= La operación solicitada requiere elevación.

System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at :0)
System.Diagnostics.Process.Start () (at :0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at <1e441e8684a14fe4b8f8a926d91afc3a>:0)
UnityEditor.Build.Player.BuildPlayerDataGeneratorProcess.Execute (UnityEditor.Build.Player.BuildPlayerDataGeneratorOptions options) (at <1e441e8684a14fe4b8f8a926d91afc3a>:0)
UnityEditor.Build.Player.BuildPlayerDataGenerator.GenerateForAssemblies (System.String[ ] assemblies, System.String[ ] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <1e441e8684a14fe4b8f8a926d91afc3a>:0)
UnityEditor.Build.Player.BuildPlayerDataGeneratorNativeInterface.GenerateForAssemblies (System.String[ ] assemblies, System.String[ ] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <1e441e8684a14fe4b8f8a926d91afc3a>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

i also have the same issue, is there any solution.

I had problems with netcorerun.exe, which in my case was the antivirus blocking it.