Hi,
Who came up with the gradle system, what a pain to deal with!! if it isn’t one conflict its the next.
After going through days of failed builds and troubleshooting I am now seeing another failed build error stating that AndroidX is not enabled, and I have to enable it and try again. However: IT IS SET TO TRUE!!!
I’m forced to use the split application binary because my mobile game is 183mb but without it the builds work fine. However with split application binary it keeps warning me about androidX but as you can see in my properties file, it is set to true, so what to do?? Is it finally time to go to unreal engine?
I’ve attached a screenshot of my projects gradle.Template file, does anyone know what is going on with this tomfoolery?