Cannot call a function from another script

I’m aware this question has been asked multiple times but the answers I’ve seen are for JS or aren’t applicable.

I’m trying to call the BiteAttack function from this script

using UnityEngine;
using System.Collections;

public class PhysicalAttacks : MonoBehaviour {

	public GameObject enemy;
	public int enemyHealth;
	public int enemyMana;
	public int enemyStamina;
	public Vector3 startPosition;

	void Start ()
	{
		enemyHealth = enemy.GetComponent<CharacterStats> ().charHealth;
		enemyMana = enemy.GetComponent<CharacterStats> ().charMana;
		enemyStamina = enemy.GetComponent<CharacterStats> ().charStamina;
		startPosition = gameObject.transform.position;
	}

	void ResetCharacter ()
	{
		gameObject.transform.position = startPosition; 
	}

	void BiteAttack ()
	{
		gameObject.transform.position = enemy.transform.position;
		enemyHealth = enemyHealth - 5;
		ResetCharacter ();
	}
}

in this script

using UnityEngine;
using System.Collections;

public class WolfBehaviour : MonoBehaviour {

	public int waitTime;
	public GameObject controllerObject;


	void Start ()
	{
		waitTime = 200 - gameObject.GetComponent<CharacterStats> ().charSpeed;
	}
	void AttackState ()
	{
		controllerObject.GetComponent<PhysicalAttacks> ().BiteAttack;
	}
}

but unity says that only assignment, call and increment/decrement etc etc can be used as a statement.

from what I’ve seen this is the correct way to call a function so I cant work out what’s going wrong.

knowing me I’ve probably made a spelling mistake somewhere or something small and stupid.

voids are kinda like variables, ‘public void’ means it can be accessed from other scripts(not the inspector), ‘private void’ means it can only be accessed by the script that it’s in, and just ‘void’ means it can only be accessed by the script it’s in.

So here you’d need to make BiteAttack a public void, instead of a normal one.

you did not write a complete statement unity is trying to tell you that your statement makes no sense in order to call a method/function you must invoke it by putting the “()” symbols at the end after BiteAttack.
because right now unity just sees a reference to an method or a reference to an action which does not make sense its like saying get his punch. What do you do with that punch and how do you even get one. Also make sure that the method is public