I am getting this message for all my objects that run a specific script. Here is the script:
using UnityEngine;
using System.Collections;
public class test : MonoBehaviour {
// Use this for initialization
void Start() {
((MovieTexture)GetComponent<Renderer>().material.mainTexture).Play();
}
// Update is called once per frame
void Update () {
Renderer r = GetComponent<Renderer>();
MovieTexture movie = (MovieTexture)r.material.mainTexture;
if (!movie.isPlaying)
{
movie.Play();
}
}
}