Fresh install of Unity 6, new empty HDRP project.
I create my own HDRP Asset, Default Volumes, and Quality Settings by duplicating existing, out of the box assets.
In Project Settings > Graphics, I drag my new HDRP Asset into the “Default Render Pipeline” field. No problems there.
When I try to drag my new Default Volume profile into “Volume > Default > Default Profile”, I get this console error:
Cannot change Default Volume Profile when HDRP is not active. Rolling back to previous value.
I don’t understand the meaning of the error. HDRP is indeed “active”!
Any idea why I cannot change the Default Volume Profile in this way? Has something changed in Unity 6 HDRP config that I’m missing?
Many thanks!