Hi everyone,
I have been trying to get this enemy script to work for the past few days now. The enemy will spawn into the scene then it finds the way points and then adds them to the array so it can follow there transforms like a way point system. If any one can help I keep getting an error. When the enemy gets to the last way point I want them to self destroy.
Error:(Assets/Enemy1.js(25,23): BCE0022: Cannot convert ‘UnityEngine.GameObject’ to ‘UnityEngine.Transform’.)
#pragma strict
var WayPoint1 : GameObject;
var WayPoint2 : GameObject;
var WayPoint3 : GameObject;
var WayPoint4 : GameObject;
var WayPoint5 : GameObject;
var waypoint : Transform[];
var speed : float = 5;
var currentWaypoint : int;
var CanMove : boolean = false;
function Awake ()
{
//Find Way Points on Awake
WayPoint1 = GameObject.Find("1");
WayPoint2 = GameObject.Find("2");
WayPoint3 = GameObject.Find("3");
WayPoint4 = GameObject.Find("4");
WayPoint5 = GameObject.Find("5");
}
function Start ()
{
//Add Found WayPoints to Array
waypoint[0] = WayPoint1;
waypoint[1] = WayPoint2;
waypoint[2] = WayPoint3;
waypoint[3] = WayPoint4;
waypoint[4] = WayPoint5;
}
function Update ()
{
if(CanMove == true)
{
if(currentWaypoint < waypoint.length)
{
var target : Vector3 = waypoint[currentWaypoint].position;
var moveDirection : Vector3 = target - transform.position;
var velocity = rigidbody.velocity;
if(moveDirection.magnitude < 1)
{
currentWaypoint++;
}
else
{
velocity = moveDirection.normalized*speed;
}
}
rigidbody.velocity = velocity;
}
}