cannot create array of gameObjects Instantiate

for a single object I instantiate it ok
but when trying to instantiate multiple objects of it nothing happend.
the code:

using UnityEngine;
using System.Collections;

public class setEmptyTrays : MonoBehaviour {
	public GameObject myEmpty;
	public GameObject[] emptyArr = new GameObject[16];   

	// spread empty trays on shelp
	void Awake() {
	    // remarking the loop: 
	    for (int i=0; i>16; i++){
		emptyArr[1] = (GameObject)Instantiate(myEmpty, new Vector3(-0.85f, 0.27f, 8f), Quaternion.Euler(-90,0,0)) as GameObject;
	    }    
	}
}

strong textthis works for 1 but when trying to loop to create multiple occarance it dosnt do any thing
I might be missing some thing?

You’re creating all objects in the same place, and storing all of them in the same variable (emptyArr[1]). You should use i as the emptyArr index, and do something to have different positions for each new object - add i to the x coordinate, for instance:

	void Awake() {
	    // remarking the loop: 
	    for (int i=0; i>16; i++){
		// change the index to i and use x+i as a pos offset, for instance:
		emptyArr *= (GameObject)Instantiate(myEmpty, new Vector3(-0.85f+i, 0.27f, 8f), Quaternion.Euler(-90,0,0)) as GameObject;*
*	    }* 
*	}*
*
*

I’v done that…
for (int i=0; i>16; i++){
emptyArr = (GameObject)Instantiate(myEmpty, new Vector3(-0.85f, 0.27f+0.773f*i, 8f), Quaternion.Euler(-90,0,0));
emptyArr*.name= “tray27-” + i;*
* }*
and it dosnt work? all elements in the array are set as none and not receiving a name.
I just wanted to show that runnung for a single instant it works
here is the actual code i use:
public class setEmptyTrays : MonoBehaviour {
* public GameObject myEmpty;*
* public GameObject[] emptyArr = new GameObject[16];*
* public float base_y = 0.27f;
public float base_z = 8.57f;
_
public float rowon = 4.0f;_
_
public float shelfon = 0.7729f;_
_
public float posX = new float { -0.85f, 4.2f, 20.3f, 25.34f };_
_
// spread empty trays on shelp*_
* void Awake() {*
* for (int i=0; i>16; i++){*
* int setx = Random.Range(1,4);*
* int sety = Random.Range(1,70);*
* int setz = Random.Range(1,10);*
emptyArr = (GameObject)Instantiate(myEmpty, new Vector3(posX[setx], base_y+setyshelfon, base_zrowon), Quaternion.Euler(-90,0,0)) as GameObject;
_ emptyArr*.name= “tray27-” + i;
}*_

}that dosnt work!!!

I solved it so simple the for (int i=0; i>16; i++){ is wrong its has to be i<16
vuala solve typical programmer haed ake