I get an error when installing Netcode for GameObjects 1.2.0
Cannot create Settings Provider for: CreateNetcodeSettingsProvider
With version 1.1.0 everything is fine.
Unity 2020.3.42f1
I get an error when installing Netcode for GameObjects 1.2.0
Cannot create Settings Provider for: CreateNetcodeSettingsProvider
With version 1.1.0 everything is fine.
Unity 2020.3.42f1
Hi @TheEugeneL , thanks for flagging it.
I just tried reproducing it with Unity 2020.3.26f1, but there are no errors there.
Hi @PaoloAbela ,
Btw I switched to Mirror. So right now it’s not so important to me.
Thank you!
Hi @PaoloAbela !
We have the same error when building assetbundles in 2020.3.40f1, upgrading an older UNET project.
Cannot create Settings Provider for: CreateNetcodeSettingsProvider
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.SettingsService/<>c:<FetchSettingProviderFromAttribute>b__16_0 (UnityEditor.AttributeHelper/MethodWithAttribute)
System.Linq.Enumerable/SelectListIterator`2<UnityEditor.AttributeHelper/MethodWithAttribute, UnityEditor.SettingsProvider>:MoveNext ()
System.Linq.Enumerable/ConcatIterator`1<UnityEditor.SettingsProvider>:MoveNext ()
System.Linq.Enumerable/WhereEnumerableIterator`1<UnityEditor.SettingsProvider>:ToArray ()
System.Linq.Enumerable:ToArray<UnityEditor.SettingsProvider> (System.Collections.Generic.IEnumerable`1<UnityEditor.SettingsProvider>)
UnityEditor.SettingsService:FetchSettingsProviders ()
UnityEditor.SettingsWindow:Init ()
UnityEditor.SettingsWindow:OnSettingsProviderChanged ()
UnityEditor.SettingsService:NotifySettingsProviderChanged ()
UnityEngine.InputSystem.Editor.InputSettingsProvider:ForceReload () (at Library/PackageCache/com.unity.inputsystem@1.4.4/InputSystem/Editor/Settings/InputSettingsProvider.cs:459)
UnityEngine.InputSystem.InputSystem:OnProjectChange () (at Library/PackageCache/com.unity.inputsystem@1.4.4/InputSystem/InputSystem.cs:3337)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime:OnProjectChanged () (at Library/PackageCache/com.unity.inputsystem@1.4.4/InputSystem/NativeInputRuntime.cs:338)
UnityEditor.EditorApplication:Internal_CallProjectHasChanged ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
Thanks for flagging it! Based on the stack trace, it seems to be related to the input system package. I flagged it to the relevant team so they can investigate it
I took a look and could not reproduce this issue on neiter Windows nor MacOS using the latest Input System version and the Netcode 1.1 & 1.2 versions.
Getting the hands on a repro project via a bug report form you would be much appreciated. Thanks!
i have this error too. unity version is 2020.3.22f1
but if I use a newer version of unity, I don’t get this error.
Also seeing this error when attempting to upgrade from NetcodeForGameObjects 1.0.2 => 1.2.0. Unity 2020.3.33f1.
Same problem here. Unity 2020.3.41f1, Netcode 1.2.0
Had the same problem @FreshlyBrewed on Unity 2020.3.41f1, Netcode 1.2.0.
I closed the inspector window showing the Build Settings + Player Settings, restarted Unity and now the error is gone.