Cannot download large assetbundle (About 40MB) with WWW.LoadFromCacheOrDownload
even if we have enough space to download this
It just says “Not enough space in cache to write file”
And strangely Caching.maximumAvailableDiskSpace and Caching.spaceFree returns very large number
9223372036854775807 ( maybe max number for int64)
It happens only on iPhone 5 not on iPhone 6
Is there any workaround for this? for some reason we cannot divide our asset bundle to small bundle.
We are using unity 5.3.4p4