How reliable is unity networking for establishing online connections?
I’d like to use unity’s built in networking for our project since it supports lan and works in webplayer.
I have done a lot of reading and understand that NAT punch through is necessary for connecting online, however, I have not been able to connect to anyone outside of the office
I’m hosting the master server and the facilitator on an Amazon EC instance. I can see both players connect to the facilitator, however joining games always fail.
I get the following message:
Receiving NAT punchthrough attempt from target 234187206265374113 failed
When I run the connection test I get the following response:
Test Result: NAT Punchthrough is limited to asymmetric NAT systems.
NAT Capability: LimitedNATPunchthroughSymmetric
My antivirus is off and my firewall is disabled.
My question is am I doing something wrong, or does my router just not support NAT punch through?