I’m using a slightly changed script I found hereabouts that fades the alpha of a texture and then destroys the script after it’s done. I’m getting a runtime error “MissingMethodException: Cannot find method Destroy,” however. Can anyone spot the mistake?
var initialDelay = 1.0;
var fadeSpeed = 1.0;
private var originalColor;
originalColor = renderer.material.color;
renderer.material.color.a = 0.0;
yield new WaitForSeconds(initialDelay);
while (renderer.material.color.a < originalColor.a)
{
Debug.Log("Fading. Alpha = " + renderer.material.color.a);
renderer.material.color = Color.Lerp(renderer.material.color, originalColor, fadeSpeed * Time.deltaTime);
yield;
}
Object.Destroy();