The documentation and the Unity talk mentions a culling mode “Solid Angle culling”, which does not seem to be selectable yet in the latest Unity 6 preview (6000.0.22f1).
Do I need to enable something else to be able to use this culling mode? I only see “Sphere”, “Extended Frustrum” and “None” as possible options.
Hello! The HDRP option will be available with the Unity 6 official release on October 17.
Here’s a presentation about culling options for the acceleration structure and how to use them if eventually have a custom render pipeline: RTAS.CullInstances + solid-angle - Google Slides. The C# APIs including those related to solid angle culling in the presentation are already public.
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