Hello!
I was making some tests with the new lighting system for a project of mine and got a problem with mixed lighting. Apparently, the direct lighting is not working properly for my static meshes. Have it configured to “baked indirect”, but “shadowmap” yields the same results.
This is the scene view, but in-game it looks the same. This first image is from when the baking is complete. You can see the indirect lighting appears correctly (most notably on the right side of the tower) and so does the AO. But all the geometry seems to be completely shadowed. The floor is supposed to be white.
The player avatar receives shadows normally from the static meshes but obviously, it’s not casting any because the geometry is already shadowed. Notice that none of these problems affect the terrain asset.
In this image, taken before the baking is complete (triggered by playing the scene and then exiting it) you can see the direct lighting working correctly, but no GI seems to be applied. Also, this goes back to the previous image in some mere seconds.
Here I’m leaving my lighting configuration as well as the settings for the directional light I have. The scene doesn’t have any other light source, and all of the geometry is marked as static except for the player avatar.
So, is this a bug within the new mixed lighting mode? Or am I doing something wrong? If this is indeed a bug, an immediate workaround is not urgent for me as I’m in an early prototype stage and can wait until v.2017 comes out.
Thanks in advance!