try using InputSystemUI scene instead of main - the scene is a little bit simpler and it’s easier to figure out what may be going wrong.
try setting the MainCamera'sBackground from Skybox to SolidColor with alpha 0 from the start.
Additionally, what visionOS version are you attempting this with?
Besides that, all that you’ve done/listed seems correct. If things still aren’t working after trying the above, please submit a bug report and a repro project, and we can try and repro on our side.
Hello,
I am facing the same problems during build a passthrough app.It didn’t work when I just set the main camera background as black and its alpha was set to 0 from the start, the screen in vision pro was still the solid color I choose in unity editor,(If I set the back ground color to red, the screen will show red, the alpha doesn’t work)
HDR is disable. I have noticed some same questions in apple forum, if there some
are some signing certificates need to be set in apple developer account?
Such as(com.apple.developer.screen-capture.include-passthrough)
I’m sure there are others who are having trouble enabling passthrough in “Metal Rendering with Compositor Services” even after following the above settings.
I’m one of them, and after following the above settings and additionally checking the Alpha Processing checkbox under Post-Processing in the Mobile_RPAsset (Universal Render Pipeline Asset) file, passthrough was enabled.