Hi all,
I’ve been attempting to run the Main sample app on Unity 6000.0.12f1. Here are the steps I’ve taken:
- Install com.unity.xr.visionos 2.0.0-pre.9
- Disable Rendergraph
- Disable Quality → HDR in URP setting
- Set App Mode to Metal
- Set Metal Immersion Style to Mixed
After building the app and press the on Show Passthrough, I saw the black background with no passthrough. I’m I missing something? Thanks in advance!
1 Like
Hi,
That all seems correct. Some things to maybe try:
- try using
InputSystemUI
scene instead of main - the scene is a little bit simpler and it’s easier to figure out what may be going wrong.
- try setting the
MainCamera's
Background
from Skybox
to SolidColor
with alpha 0 from the start.
Additionally, what visionOS version are you attempting this with?
Besides that, all that you’ve done/listed seems correct. If things still aren’t working after trying the above, please submit a bug report and a repro project, and we can try and repro on our side.
Thank you!
1 Like
Hello,
I am facing the same problems during build a passthrough app.It didn’t work when I just set the main camera background as black and its alpha was set to 0 from the start, the screen in vision pro was still the solid color I choose in unity editor,(If I set the back ground color to red, the screen will show red, the alpha doesn’t work)
HDR is disable. I have noticed some same questions in apple forum, if there some
are some signing certificates need to be set in apple developer account?
Such as(com.apple.developer.screen-capture.include-passthrough)
Here is the forum:VisionOS 2 - Passthrough in screen… | Apple Developer Forums
@vcheung-unity
HI, I’m facing similar problem.
UI on AppleVisionPro does not work on both main and InputSystem UI scene.
I tested with
PolySpatial2.0-pre11
Xcode16.0beta6
VisionOS2.0beta6
Unity6000.0.12f1
I’ve submitted the bug report whose number is “IN-82950”.
Could you check it.
Thank you.
1 Like