Cannot get UnityRemote to work in XCode!

Hey guys,

I recently got an iPad and am excited to do work on apps for it. About a year ago, i was playing around with the unity iphone 1.5 trial and made some basic apps to test it all out. I’m attempting now to do the same, except for the life of me I CANNOT get the UnityRemote to work. In XCode it just says Base SDK missing. I had that problem when I first attempted to build the old project I had to the iPad, and I fixed it by building to OS3.2, but I had no idea how to fix the UnityRemote. Please help!

~C

bump for assistance

hoping someone can help

unity remote currently doesnt work for ipad…

btw: you can downloadit from the appstore, you dont have to build it yourself.

hth,
thomas

basesdk missing just means that you have to go into the active target and the project settings and change deployment target and base sdk.

the remote of unity iphone 1.x is iphone only (480x320)
the unity iphone 3 remote supports iphone and ipad

thanks for your reply dreamora!

Can you be a bit more specific on how to change deployment target and base sdk?

also, what do you mean by unity iPhone 3? I currently have a trial of the basic unity iPhone 1.7, there is a Unity iPhone 3?

Thanks,
Chowderman

When you are in xcode, go to project menu and you will see the two points I was talking about on where you need to change.

in there you will find the two keys I talked about (base sdk and deployment)

In general you must definitely get more in touch with XCode and how it works if you want to do iphone development, cause debugging of problems on the device, iphone os functionality etc are all done purely in xcode.
Also keep in mind that you must have an apple developer license to build applications for your device and install them. Also to do so you must set the provisioning to yours which you created in the developer portal for your device. Otherwise you can’t install anyhting on your device at all (people not having a developer subscription with apple for example can not access these portal parts on the apple developer page and not install anything on a device).

you can’t run unity in the simulator, the remote is the exception but its use is pretty restricted as the simulator has no accelerometer support and no true multitouch.

unity iphone 3 is the next version of unity iphone.
its not released yet, only accessable to preorderers.

btw, i made the following interesting observion:

when i switch the res. of game-view in the editor to “ipad landscape” and start remote, a touch in right topcorner on the iPhone says (with debug.log) that the touch is happening at 1000 (x) and 750(y) (for example).

interesting!? isn´t it?

:wink:

greets, thomas

btw: about touches on the ipad - as i dont have a device yet…: the resolution for touches on the ipad is 1024x768 - is that correct?

thats nothing special. the game screen in the editor is mapped to the remote screen, independent on if it is right or wrong