using UnityEngine;
using System.Collections;
public class breackscrip : MonoBehaviour {
public UImanajer ui;
// Use this for initialization
void Start () {
ui = GameObject.FindWithTag("ui").GetComponents<UImanajer> ();
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter2D(Collision2D col){
if (col.gameObject.tag == "char"){
ui.IncrementScore ();
Destroy (gameObject);
}
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class UImanajer : MonoBehaviour {
int score = 0;
public Text scoreText;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void IncrementScore(){
score++;
scoreText.text = "Score : " + score;
}
}