Cannot implicitly convert type `float' to `void'? Error when converting from Js to Cs

Hey everyone! Back again to plague you with more errors[:P] I’m trying to convert the EnemyAI script from the Coppers in Lerpz Escapes, but I’ve run into a coupla’ errors;

Assets/Scripts/NewEnemyScript.cs(69,17): error CS0127: `NewEnemyScript.RotateTowardsPosition(UnityEngine.Vector3, float)': A return keyword must not be followed by any expression when method returns void

And

Assets/Scripts/NewEnemyScript.cs(69,17): error CS0029: Cannot implicitly convert type float' to void’

Basically, they all trace back to this line in the code;

void RotateTowardsPosition(Vector3 targetPos, float rotateSpeed)//doesn't like this...
	{
		Vector3 relative = transform.InverseTransformPoint(targetPos);
		float angle = Mathf.Atan2 (relative.x, relative.z) * Mathf.Rad2Deg;
		float maxRotation = rotateSpeed * Time.deltaTime;
		float clampedAngle = Mathf.Clamp(angle, -maxRotation, maxRotation);
		
		transform.Rotate(0, clampedAngle, 0);
		return angle;//or this...
	}

That’s in Csharp, and this is the original code;

function RotateTowardsPosition (targetPos : Vector3, rotateSpeed : float) : float
{
	// Compute relative point and get the angle towards it
	var relative = transform.InverseTransformPoint(targetPos);
	var angle = Mathf.Atan2 (relative.x, relative.z) * Mathf.Rad2Deg;
	// Clamp it with the max rotation speed
	var maxRotation = rotateSpeed * Time.deltaTime;
	var clampedAngle = Mathf.Clamp(angle, -maxRotation, maxRotation);
	// Rotate
	transform.Rotate(0, clampedAngle, 0);
	// Return the current angle
	return angle;
}

If anyone could help me out there I’de be much obliged.

You are trying to return an float in a void method/function.

Void - no return possible

Replace void with “float”

Aaaah… So Float can be used as a class structure… Interesting…

Thanks a bunch : )