Cannot implicitly convert type `string' to `int'

Hello.I am having trouble with this script and here is the error:

Cannot implicitly convert type string' to int’

The script here:

using UnityEngine;
using System.Collections;

///


/// This script is attached to the MultiplayerManager and it
/// is the foundation for our multiplayer system.
///

public class MultiplayerScript : MonoBehaviour {

//Variable starts_________________________________

private string titleMessage = "Game Project";

private string connectToIP = "127.0.0.1";

private int connectionPort = "26500";

private bool useNAT = false;

private string ipAdress;

private string port;

private int numberOfPlayers = 10;

public string playerName;

public string serverName;

public string serverNameForClient;

private bool iWantToSetUpAServer = false;

private bool iWantToConnectToAServer = false;


//The variables is to define the main
//window.

private Rect connectionWindowRect;

private int connectionWindowWidth = 400;

private int connectionWindowHeight = 400;

private int buttonHeight = 60;

private int leftIndent;

private int topIndent;

//Variable End____________________________________


// Use this for initialization
void Start () 
{
	serverName = PlayerPrefs.GetString("serverName");
	
	if(serverName == "")
	{
		serverName = "Server";
	}
}

// Update is called once per frame
void Update () {

}
	

void connectWindow(int windowID)
{
	//Leave a gap from the header.
	
	GUILayout.Space(15);
	
	//When the player launches the game they have the option
	//to create a server or join a server.The variables
	//iWantToSetUpAServer and iWantToConnectToAServer start as 
	//false so the player is presented with two buttons
	//"Setup my server" and "Connect to a server"
	
	if(iWantToSetUpAServer == false && iWantToConnectToAServer == false)
	{
		if(GUILayout.Button("Set up a server", GUILayout.Height(buttonHeight)))
		{
			iWantToSetUpAServer = true;
		}
		
		GUILayout.Space(10);
		
		if(GUILayout.Button("Connect to a server", GUILayout.Height(buttonHeight)))
		{
			iWantToConnectToAServer = true;
		}
		
		GUILayout.Space(10);
		
		if(Application.isWebPlayer == false && Application.isEditor == false)
		{
			if(GUILayout.Button("Exit Game", GUILayout.Height(buttonHeight)))
			{
				Application.Quit();
			}
		}
	}
	
	if(iWantToSetUpAServer == true)
	{
		//The user can type a name for thier server into 
		//the textfield.
		
		GUILayout.Label("Server Name");
		
		serverName = GUILayout.TextField("serverName");
		
		GUILayout.Space(5);
		
		
		//The user can type in the Port number for thier server
		//into the textfield.We defined a default value above in the 
		//variables as 26500.
		
		GUILayout.Label("Server's Port");
			
			connectionPort = int.Parse(GUILayout.TextField(connectionPort.ToString()));
		                           
		
		GUILayout.Space(10);
		
		if(GUILayout.Button("Start server", GUILayout.Height(30)))
		{
			//Create the server
			
			Network.InitializeServer(numberOfPlayers, connectionPort, useNAT);
			
			//Save the serverName using PlayerPrefs.
			
			PlayerPrefs.SetString("serverName", serverName);
			
			
			iWantToSetUpAServer = false;
		}
	}
	
	if(GUILayout.Button("Resume", GUILayout.Height(30)))
	{
		iWantToSetUpAServer = false;
	}
	
}



void OnGUI()
{
	//If the player is disconnected then run the ConnectWindow function.
	
	if(Network.peerType == NetworkPeerType.Disconnected)
	{
		//Determine position of the window base on the width and
		//height of the screen.The window will be placed in the middle
		//of the screen.
		
		leftIndent = Screen.width / 2 - connectionWindowWidth / 2;
		
		topIndent = Screen.height / 2 - connectionWindowHeight / 2;
		
		connectionWindowRect = new Rect(leftIndent, topIndent, connectionWindowWidth,
		                                connectionWindowHeight);
		
		connectionWindowRect = GUILayout.Window(0, connectionWindowRect, connectWindow,
		                                        titleMessage);
	}
}

}

code number:

(18,44) private int connectionPort = “26500”;

The error is

private int connectionPort = "26500";

If you wanna declare it as an integer, remove “” around the value.