Cannot implicitly convert type 'Unity.Netcode.NetworkVariable<bool>' to 'bool'

I can’t get rid of this error, i’ve tried changing the typing of the variables and typecasting(this is my first time using unity), can anyone help?
here’s the code:
using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;

public class WindControlUI : NetworkBehaviour
{
public WindActivation windActivation; // Reference to the WindActivation script

public void ToggleWind()
{
    if (IsOwner)
    {
        bool isActive = windActivation.windActive.Value; // Access the .Value property
        CmdSetWindActive(!isActive); // Toggle the value and send it to the server
    }
}

[ServerRpc]
private void CmdSetWindActive(bool active)
{
    windActivation.windActive.Value = active; // Set the network variable's value
}

}