Does Anyone know why it says this?
using UnityEngine;
using System.Collections;
public class Shoot : MonoBehaviour {
public GameObject Projectile;
void Update(){
if (Input.GetKeyDown (KeyCode.Space)) {
GameObject Clone;
Clone = Instantiate (Projectile, transform.position, transform.rotation);
Rigidbody Force;
Force = Clone.rigidbody;
Force.AddForce (Vector3.forward * 100);
}
}
}